Gabriel Jacobo
01a18871e3
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
c96c4f3dc4
WinRT: merged with latest SDL 2.x/HG code
...
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Ryan C. Gordon
b6c28469d6
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
...
Fixes Bugzilla #2262 .
2013-11-23 15:52:49 -05:00
David Ludwig
529fcd3ee3
WinRT: merged with SDL 2.0.1 codebase
2013-10-27 21:26:46 -04:00
David Ludwig
4dd121471c
WinRT: unified the two, public, app-init functions
...
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
77688b3323
WinRT: more renaming of "windowsrt" to "winrt"
2013-09-04 19:55:45 -04:00
David Ludwig
f34ae4e23f
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
3f511d900f
WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
2013-08-13 20:28:10 -04:00
Philipp Wiesemann
e0130f52c4
Changed some documentation comments in header files to be used by doxygen.
2013-08-18 11:08:52 +02:00
Sam Lantinga
822fa46bfe
Not using SDLmain on Windows is just fine, don't fail the initialization if the program implements WinMain() and then doesn't call SDL_SetMainReady().
...
This broke Steam's Big Picture game controller support.
I also added some more documentation so people know why main() is overridden on various platforms.
2013-06-28 22:44:49 -07:00
Sam Lantinga
6a0ed22cdc
Added some extra protection to notify the developer if they haven't initialized the application properly.
...
This will help reduce issues like that reported in bug 1819:
Wouter van Oortmerssen 2013-04-23 20:12:07 EDT
#0 0x01d1e881 in __HALT ()
#1 0x01c58971 in _CFRuntimeCreateInstance ()
#2 0x02e4acc1 in GSFontCreateWithName ()
#3 0x00adc0e1 in UINewFont ()
#4 0x00adc24c in +[UIFont systemFontOfSize:traits:] ()
#5 0x00adc298 in +[UIFont systemFontOfSize:] ()
#6 0x009fb5d9 in +[UITextFieldLabel defaultFont] ()
#7 0x00a8ccd5 in -[UILabel _commonInit] ()
#8 0x00a8ce14 in -[UILabel initWithFrame:] ()
#9 0x00a052eb in -[UITextField createTextLabelWithTextColor:] ()
#10 0x009fbede in -[UITextField initWithFrame:] ()
#11 0x00152ead in -[SDL_uikitview initializeKeyboard] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitview.m:208
#12 0x0015290c in -[SDL_uikitview initWithFrame:] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitview.m:50
#13 0x00153b5b in -[SDL_uikitopenglview initWithFrame:scale:retainBacking:rBits:gBits:bBits:aBits:depthBits:stencilBits:majorVersion:] at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitopenglview.m:53
#14 0x001524ff in UIKit_GL_CreateContext at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/uikit/SDL_uikitopengles.m:114
#15 0x0015078f in SDL_GL_CreateContext at /Users/aardappel/lobster/external/SDL-2.0.0-7046/Xcode-iOS/SDL/../../src/video/SDL_video.c:2666
#16 0x000d8c5c in SDLInit(char const*, vec<int, 2>&) at /Users/aardappel/lobster/dev/xcode/lobster/../../src/sdlsystem.cpp:193
2013-06-05 21:23:59 -07:00
Sam Lantinga
0d9b661db8
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
349a9bf3ce
Allow you to override SDL's main override
2011-02-16 12:27:29 -08:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
ec39fffe84
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
08ad787807
Fixed bug #925
...
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
6c961a2344
Android needs the SDL_main() redirect as well
2011-01-04 11:39:04 -08:00
Sam Lantinga
7052036491
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
27294b7a4e
Partial fix for bug #859
...
Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
92c3984118
Final merge of Google Summer of Code 2008 work...
...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00
Sam Lantinga
eb59b3278d
Reverted Holmes' changes, they should be on the iphone branch
2008-07-05 16:15:44 +00:00
Holmes Futrell
b32793e1f9
iPhone OS uses a custom main
2008-06-22 23:10:44 +00:00
Sam Lantinga
06a7b965e7
Missed a Qtopia change.
2006-08-10 14:55:45 +00:00
Sam Lantinga
4d17a22012
MacOS Classic is no longer supported.
2006-08-10 14:54:23 +00:00
Sam Lantinga
ab6710f259
The Mac OS X Cocoa video driver is under construction...
...
Note that SDLmain is no longer necessary on Mac OS X. :)
2006-07-23 09:11:10 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
a2df95ca1b
*** empty log message ***
2006-03-05 22:18:15 +00:00
Sam Lantinga
190b425364
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
5022a01e6c
*** empty log message ***
2006-02-10 03:19:02 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
15788f684c
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
...
windowclass when shutting down the video subsystem...this allows you to
safely unload/reload the SDL shared library on Windows between
initializations.
Discussion is here:
http://www.devolution.com/pipermail/sdl/2005-February/067424.html
2005-09-27 09:00:42 +00:00
Sam Lantinga
32719e7429
Updated copyright information for 2004 (Happy New Year!)
2004-01-04 16:49:27 +00:00
Sam Lantinga
8cbbab0b2e
Updated for embedded Visual C++ 4.0
2002-08-20 00:20:06 +00:00
Sam Lantinga
635f1ceff9
Added David Hedbor's Qtopia patches
2002-05-19 20:06:01 +00:00
Sam Lantinga
8b5bf373be
Explicitly specify the SDL API calling convention (C by default)
2002-04-11 14:35:16 +00:00
Sam Lantinga
df4885048e
Updated copyright information for 2002
2002-03-06 11:23:08 +00:00
Sam Lantinga
ee5e74f984
Updated the headers with the correct e-mail address
2001-12-14 12:37:47 +00:00
Sam Lantinga
c0412c2a37
Added initial support for EPOC/Symbian OS (thanks Hannu!)
2001-09-11 20:38:49 +00:00
Sam Lantinga
463048fb03
Fixed compile errors and added call to SDL_SetModuleHandle() in WinMain()
2001-08-09 14:04:46 +00:00
Sam Lantinga
7fcbb74492
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
...
and added a function to cache the application handle so DirectInput
still works properly.
2001-08-09 12:21:32 +00:00
Sam Lantinga
3cbdc6b721
Added initial support for Quartz video (thanks Darrell!)
2001-06-07 14:28:11 +00:00
Sam Lantinga
5d2015c741
Initial revision
2001-04-26 16:45:43 +00:00