Commit Graph

11 Commits

Author SHA1 Message Date
Sam Lantinga
53afa21ba1 Fixed the fireworks demo 2011-02-20 14:59:36 -08:00
Sam Lantinga
1c678cefe8 Fixed bug 1137, updated the keyboard demo with latest rendering API changes. 2011-02-20 14:22:27 -08:00
Sam Lantinga
0b39bed131 Needed to pass the renderer in. 2011-02-13 00:18:05 -08:00
Sam Lantinga
cbc7e8a0b1 You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. 2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d OpenGL ES 2.0 rendering LIVES! 2011-02-06 19:12:55 -08:00
Sam Lantinga
caffda369c Updated the iPhone demos for the new API 2011-02-06 09:02:10 -08:00
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
e983e5bb65 Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
a4d89ea6c5 Fixed compilation on iPhone 2010-01-21 16:12:24 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
9a38148f13 This name inconsistency has been bugging me for a while... 2009-09-19 07:32:36 +00:00