David Ludwig
8c3e6e0078
Fixed a build error when including WinRT's SDLmain file directly in an app
2014-03-15 10:37:40 -04:00
Sam Lantinga
b0e0446659
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
David Ludwig
4dd121471c
WinRT: unified the two, public, app-init functions
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This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
ab565ef643
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
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Assuming this is true, that file might as well be the one that contains WinMain.
2013-09-16 22:43:12 -04:00
David Ludwig
5da0adaea5
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
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This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
2013-09-16 22:27:30 -04:00
David Ludwig
81dbaa1e44
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
2013-09-16 21:09:58 -04:00
David Ludwig
374f121a28
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
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This file can still be compiled as C++/CX, however that is now optional/not-required.
2013-09-15 23:53:51 -04:00
David Ludwig
278c571952
WinRT: renamed "windowsrt" directories to "winrt"
2013-08-27 12:33:36 -04:00