Sam Lantinga
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74a48d3fd5
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Hopefully glSDL has been superceded by the OpenGL render driver.
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2006-07-26 03:12:05 +00:00 |
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Sam Lantinga
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6bc598ea61
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00 |
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Sam Lantinga
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dcc7daa066
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A less rude way of doing the same thing...
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2006-03-23 21:55:13 +00:00 |
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Sam Lantinga
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07a8850934
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These files should be included from SDL_config.h (so they get SDL_platform.h)
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2006-03-23 21:52:47 +00:00 |
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Sam Lantinga
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9491ae58df
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By default all the real targets have dummy audio/video and disk audio.
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2006-03-14 16:19:32 +00:00 |
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Ryan C. Gordon
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58b18d03af
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Implemented dummy audio driver.
Fixes Bugzilla #161.
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2006-03-14 08:53:33 +00:00 |
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Sam Lantinga
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f496c3b272
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Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php
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2006-03-02 13:16:02 +00:00 |
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Sam Lantinga
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7e11ec69f9
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Updated MacOS Classic MPW build
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2006-02-24 09:57:14 +00:00 |
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Sam Lantinga
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b633882919
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Updated for Visual Studio Express 2005
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2006-02-24 08:17:28 +00:00 |
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Sam Lantinga
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026aec11d6
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Added pre-configured versions of SDL_config.h for various platforms
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2006-02-24 07:26:31 +00:00 |
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