Commit Graph

363 Commits

Author SHA1 Message Date
Ryan C. Gordon
4e42ccb0ae Replaced a sanity check with an SDL_assert(). 2011-09-21 02:42:25 -04:00
Ryan C. Gordon
7adf4f848a Fixed a compiler warning. 2011-09-09 04:48:45 -04:00
Ryan C. Gordon
1248146aa2 Removed the MAC_OS_X_VERSION_10_x macros from the 1.3 branch. 2011-08-25 03:11:28 -04:00
Ryan C. Gordon
a52dac6020 Cleaned out functions deprecated in Mac OS X 10.6 SDK. 2011-08-23 15:17:44 -04:00
Ryan C. Gordon
27c0f06736 Further XAudio2 build test cleanups. 2011-08-22 14:56:46 -04:00
Ryan C. Gordon
3bd23ad70f Removed SDL_xaudio2.h ... no real need for this to be separate. 2011-08-22 14:37:45 -04:00
Ryan C. Gordon
8dddad9b87 Let XAudio2 target be removed from the build by removing it from SDL_config.h 2011-08-22 14:30:49 -04:00
Ryan C. Gordon
979f801b08 Ported ALSA minimum-sample-count fix from 1.2 branch to 1.3. 2011-08-21 11:52:21 -04:00
Ryan C. Gordon
da15752375 Make sure XAudio2 is supported by the DirectX headers at compile time. 2011-08-21 02:35:13 -04:00
Ryan C. Gordon
de42332c37 Patched to compile on Mac OS X. 2011-08-06 02:15:23 -04:00
Ryan C. Gordon
b5dce54a48 Patched to compile on Linux.
(Grumble grumble, should have tested better after all the history editing...)
2011-08-05 00:48:56 -04:00
Ryan C. Gordon
968b82c8b8 Patched to compile. 2011-08-04 19:33:45 -04:00
Ryan C. Gordon
e57312411f Removed some Windows endlines. 2011-08-04 01:36:23 -04:00
Ryan C. Gordon
6634d3d1fe Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
Ryan C. Gordon
142fdca2c2 Removed no-op Deinitialize methods in audio drivers. 2011-07-26 14:20:22 -07:00
Ryan C. Gordon
9bcc29c934 Removed needless macros in various audio targets. 2011-07-26 14:18:00 -07:00
Ryan C. Gordon
78bf250a21 Cleaned up audio device detection. Cleared out a lot of cut-and-paste. 2011-08-04 00:31:11 -04:00
Ryan C. Gordon
854a2e9098 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
94fa3d973d Added some FIXMEs. 2011-08-04 01:07:13 -04:00
Ryan C. Gordon
9391731cf9 Took out some more bitfields in the audio subsystem. 2011-07-22 16:09:13 -07:00
Ryan C. Gordon
7de8cc401e Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
26705b7afc Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
2011-08-04 01:26:12 -04:00
Ryan C. Gordon
8b3e5696da Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Ryan C. Gordon
b967eec1ab Mark some QSA audio driver functions as static. 2011-07-26 13:42:34 -07:00
Ryan C. Gordon
632f5e5860 Removed comment questioning the code's correctness (the answer: it's correct). 2011-07-22 00:12:03 -07:00
Ryan C. Gordon
fa2029820d Don't use a bitfield for this.
It pads out to an int anyhow, but causes code bloat as the compiler tries to
 mask and shift for that specific bit.
2011-07-22 00:09:58 -07:00
Sam Lantinga
117146456c Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Airlangga Cahya Utama
e01e923c9a Move variable declaration position to stick with C standart. 2011-04-03 18:24:27 +07:00
Sam Lantinga
73247db7d8 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
eeb5f362e4 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
b710eb9280 Fixed so code will compile with SDL_config_minimal.h 2011-03-12 13:21:57 -08:00
Sam Lantinga
d32d1ee244 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
9f410819dc IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
d3919b512d Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
Bruno      2010-12-16 02:41:51 PST

Fix segfault in ALSA_OpenDevice()

When alsa is linked to libsdl instead of being loaded on demand at runtime the
alsa macro snd_pcm_hw_params_alloca(ptr); misbehaves.

That macro calls snd_pcm_hw_params_sizeof() in order to determine the amount of
memory to allocate but due to mis-placed define that function is replaced with
ALSA_snd_pcm_hw_params_sizeof by preprocessor (and in case of link to alsa that
function pointer is initialized to itself).

Attached patch fixes the issue.
2011-02-16 04:08:28 -08:00
Sam Lantinga
362639036a Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
01fa14dc42 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
ec39fffe84 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
Sam Lantinga
50c5b0720f Fixed bug #1011
Daniel Ellis      2010-06-25 15:20:31 PDT

SDL based applications sometimes display the wrong application name in the
Sound Preferences dialog when using pulseaudio.

I can see from the code that the SDL pulse module is initiating a new pulse
audio context and passing an application name using the function
get_progname().

The get_progname() function returns the name of the current process. However,
the process name is often not a suitable name to use. For example, the OpenShot
video editor is a python application, and so "python" is displayed in the Sound
Preferences window (see Bug #596504), when it should be displaying "OpenShot".

PulseAudio allows applications to specify the application name, either at the
time the context is created (as SDL does currently), or by special environment
variables (see http://www.pulseaudio.org/wiki/ApplicationProperties). If no
name is specified, then pulseaudio will determine the name based on the
process.

If you specify the application name when initiating the pulseaudio context,
then that will override any application name specified using an environment
variable.

As libsdl is a library, I believe the solution is for libsdl to not specify any
application name when initiating a pulseaudio context, which will enable
applications to specify the application name using environment variables. In
the case that the applications do not specify anything, pulseaudio will fall
back to using the process name anyway.

The attached patch removes the get_progname() function and passes NULL as the
application name when creating the pulseaudio context, which fixes the issue.
2011-01-23 21:55:04 -08:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
9a23f9d63a Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
9590d26387 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
191d2b4366 Removed support for 10.3.9
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
0bfe09c37d Fixed crashing loading 48KHz audio, contributed by Terry Welsh 2010-09-18 18:15:08 -07:00
Andreas Schiffler
04a527d771 - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Andreas Schiffler
b0d0e9f2f0 Update VS2010 project to add new files; update new files so code builds on Win32/Win64 2010-08-23 23:44:28 -07:00
Sam Lantinga
ac80a80f6a Merged Paul's Google Summer of Code work from SDL-gsoc2010_android 2010-08-22 12:23:55 -07:00
Paul Hunkin
2384244845 Working on the sound system 2010-08-14 12:35:21 +12:00