Commit Graph

111 Commits

Author SHA1 Message Date
Sam Lantinga
990a5258af Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
Sam Lantinga
be3cbc7751 Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
b0c78879e9 Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00
Sam Lantinga
2a7eb7ed2b Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal

the numbering of the bulletpoints in:
docs/README-ios.md

has been mangled with:
changeset 11365	a9bd2625fa01

fix:
    12 2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    13 4.  Select your desired target, and hit build.

remove:
    28 1. Follow step 1 above.

adapt:
    29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
b100e342e2 Added instructions for deploying to older iOS devices (thanks Sylvain!) 2017-09-22 11:13:34 -07:00
David Ludwig
fa2501e5b7 WinRT: minor formatting tweak in README-winrt 2017-09-19 10:33:08 -04:00
David Ludwig
8b75cb6e7a WinRT: noted UWP's inability to work with some game controllers 2017-09-19 10:31:22 -04:00
Sam Lantinga
19daa00463 Updated documentation to note that libvulkan-dev is no longer needed 2017-09-09 07:45:31 -07:00
David Ludwig
cea946a778 WinRT: listed VS 2017 optional-component requirements 2017-09-03 16:36:22 -04:00
Sam Lantinga
63768bd4df Update Android SDK required to API level 16
Sylvain

Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16.

There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11.
-some hard-coded constant can be expandend.
- rename a local variable (hasVibrator to hasVibratorService)
2017-08-31 15:12:08 -07:00
Sam Lantinga
000ac3ab33 We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 2017-08-28 19:30:59 -07:00
Sam Lantinga
ae48232ed1 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Ryan C. Gordon
10d552ae31 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga
ebc2d3bba4 Added Matt Styles' tutorial on building SDL for Android with Visual Studio 2017-08-19 00:27:11 -07:00
Ryan C. Gordon
03702481a7 README-linux.md: added libsndio-dev to the package list. 2017-08-07 00:36:45 -04:00
Philipp Wiesemann
c05bfa107c raspberrypi: Fixed typos in README. 2017-06-24 23:45:34 +02:00
Philipp Wiesemann
3cd9fb2270 Added missing path in porting README. 2017-05-13 23:01:04 +02:00
Philipp Wiesemann
11874a6261 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
Ryan C. Gordon
b8b305d875 README-hg.md: Updated main Mercurial website. 2017-04-01 00:17:15 -04:00
Philipp Wiesemann
e674aa1eb8 Updated file name in porting README. 2017-03-19 22:16:24 +01:00
Charlie Birks
1d731963fe Remove link to emscripten tests
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
2017-02-17 10:13:10 +00:00
Ryan C. Gordon
411c27dd6b readme: more HTTPS changes. 2017-02-16 13:55:12 -05:00
Philipp Wiesemann
8e185ea2db WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
Philipp Wiesemann
35b0f86be6 Changed Bugzilla link in README.md to HTTPS like in BUGS.txt. 2017-01-14 21:35:18 +01:00
Ryan C. Gordon
a612eae69e README-linux: added notes about libsamplerate. 2017-01-08 14:16:19 -05:00
Philipp Wiesemann
ac44944886 Fixed outdated info in README. 2016-10-30 21:01:33 +01:00
Sam Lantinga
3de74e55e1 Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command
Elisée Maurer

I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/c1bb718f6c3f/docs/README-macosx.md#l24

It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.
2016-10-19 20:50:33 -07:00
Philipp Wiesemann
2dceaf32eb Android: Split long line in README. 2016-10-15 20:01:50 +02:00
Sam Lantinga
7ec488f511 Fixed building and using fcitx IME support on Linux 2016-10-08 11:30:07 -07:00
Sam Lantinga
4379100ddb Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip
Michael Labbé

NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls.  You must link against these libraries.

Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen().

NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library.  Almost no devs will try this first if they don’t have a rooted device.

I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn’t work.
2016-10-07 17:49:33 -07:00
Sam Lantinga
c3d187a6d0 Converted README documentation to DOS text format 2016-10-07 17:46:58 -07:00
Ryan C. Gordon
c4209757f5 Updated Linux notes on building with Mir and Wayland support. 2016-09-29 12:04:07 -04:00
Philipp Wiesemann
2fa84200b7 Mac: Fixed markdown formatting in README.
The newlines were lost in doxygen output.
2016-09-21 23:07:08 +02:00
Philipp Wiesemann
07a47a3323 Fixed information in touch README and changed identifiers so doxygen links them. 2016-07-27 20:47:31 +02:00
Philipp Wiesemann
df51eb9891 Mac: Updated file name in README. 2016-06-25 19:40:02 +02:00
David Ludwig
5ce0bfa718 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.

A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
2016-05-14 23:29:49 -04:00
Philipp Wiesemann
888362c516 iOS: Added brackets to function names in README so that doxygen links them. 2016-05-10 21:15:11 +02:00
David Ludwig
7935b3132e WinRT: another README tweak 2016-04-17 22:56:20 -04:00
David Ludwig
6550be6896 WinRT: README tweaks 2016-04-17 22:54:45 -04:00
Philipp Wiesemann
960832466f Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
2016-04-14 21:10:57 +02:00
Philipp Wiesemann
798f7e49b1 Updated info about required Ubuntu version for Mir support in README. 2016-04-01 21:10:43 +02:00
Philipp Wiesemann
48f468765f Fixed doxygen warnings about markdown formatting. 2016-02-24 21:05:19 +01:00
Philipp Wiesemann
939124f69f Fixed typo in README for iOS. 2016-01-01 17:41:11 +01:00
Alex Szpakowski
d95053a6c6 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
David Ludwig
574e672678 WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
Philipp Wiesemann
8f69fdbc85 Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
Alex Szpakowski
e92a6c4d82 Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Philipp Wiesemann
171928dc8a Emscripten: Corrected build instructions in documentation.
And fixed a typo.
2015-06-26 20:11:41 +02:00
Ryan C. Gordon
1410f444ad Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition. 2015-06-22 21:30:08 -04:00
Ryan C. Gordon
d6b1d573d6 Moving some whitespace around to test something on the Mercurial server. 2015-06-18 00:44:57 -04:00