Commit Graph

175 Commits

Author SHA1 Message Date
Sam Clegg
5cc37d29ec Fix compiler warnings in Native Client and Linux builds. 2014-06-20 11:10:16 -03:00
Sam Lantinga
e1683fad67 Added SDL_sqrtf(), SDL_tan(), SDL_tanf() 2014-06-07 18:20:01 -07:00
Sam Lantinga
edfa425a67 Fixed crash with SDL_SetError(NULL) 2014-06-07 17:31:50 -07:00
Sam Lantinga
667b15f3c8 Added annotations to help code analysis tools
CR: Bruce Dawson
2014-06-04 10:56:56 -07:00
Yuri Kunde Schlesner
4927ba7549 Align pointer in SDL_memset before doing Uint32 loop
Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.

This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
2014-05-10 21:48:46 -03:00
Sam Lantinga
2be687175b Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows
We'll define USE_LOCKS as a temporary fix until an alternative like ptmalloc, jemalloc, or nedmalloc can be investigated.
http://www.malloc.de/en/
http://www.canonware.com/jemalloc/
http://www.nedprod.com/programs/portable/nedmalloc/

SDL allocates memory very infrequently, so this is probably a decent fix for a while.
2014-05-10 11:27:43 -07:00
Andreas Schiffler
353b516a34 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
Sam Lantinga
0ae88759fb Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
3f171c3331 Thou shalt not use more than 4k local variables in this code. 2014-02-22 10:40:12 -08:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
David Ludwig
c96c4f3dc4 WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Sam Lantinga
beacc372d4 Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
Ghassan Al-Mashareqa

The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).

The following code:

    double val = SDL_ceil(2.3);
    printf("%g", val);

prints "2.0", as STD_ceil is defined as:

    double
    SDL_ceil(double x)
    {
    #ifdef HAVE_CEIL
        return ceil(x);
    #else
        return (double)(int)((x)+0.5);
    #endif /* HAVE_CEIL */
    }

This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
2013-11-27 00:29:46 -08:00
Ryan C. Gordon
03d5719413 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
572834c79a Patched stdlib changes to compile on Windows. 2013-12-09 13:30:35 -05:00
Ryan C. Gordon
df9f367941 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Sam Lantinga
337e4a4f6c Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz

SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:

    if ( value < 0 ) {
        *bufp++ = '-';
        value = -value;
    }

but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.

BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Ryan C. Gordon
fac8b02737 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
David Ludwig
529fcd3ee3 WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
Sam Lantinga
2451a67018 Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
David Ludwig
1ae5d8dea3 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 2013-08-13 20:09:52 -04:00
Sam Lantinga
3452a7d968 Fixed SDL printf output for 0x%.8x 2013-07-23 12:44:14 -07:00
Ryan C. Gordon
ee3cbb1fa6 Fixed some compiler warnings that Visual Studio reported. 2013-07-20 19:51:51 -04:00
Philipp Wiesemann
8b105773a0 Removed not needed variable and work in standard library.
Found by Cppcheck (that variable's value was never used).
2013-07-20 21:35:26 +02:00
Sam Lantinga
47b4f56927 Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin

When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
2013-09-05 06:59:34 -07:00
Sam Lantinga
753aae78fc Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Philipp Wiesemann
1a101f252b Fixed SDL's implementation of isspace() to check form feed and vertical tab. 2013-07-06 16:05:09 +02:00
Sam Lantinga
4c4dbd43a4 Fixed mingw32 build 2013-07-06 00:15:01 -07:00
Sam Lantinga
719799241f Fixed build errors on Mac OS X 2013-07-06 00:06:44 -07:00
Sam Lantinga
69bede6d35 Removed the inline functions from SDL_stdinc.h
Having the SDL functions inline is causing build issues, and in the case of malloc(), etc. causing malloc/free mismatches, if the application build environment differs from the SDL build environment.

In the interest of safety and consistency, the functions will always be in the SDL library and will only be redirected to the C library there, if they are available.

See the following threads on the SDL mailing list for the gruesome details:
* SDL_stdinc.h inlines problematic when application not compiled in exact same feature environment
* Error compiling program against SDL2 with -std=c++11 g++ flag
2013-07-05 23:57:19 -07:00
Sam Lantinga
7ab71db55c Fixed detection of overlong sequences (thanks Tommy!) 2013-07-05 21:25:32 -07:00
Sam Lantinga
9c6d6e4423 Fixed crash with movaps instruction in SDL_memcpy(), due to unaligned Uint32* cast and -O3 vectorization optimizations with gcc 4.9.0 2013-05-27 16:18:11 -07:00
Sam Lantinga
e3041182ff Fixed Windows build 2013-05-24 03:29:31 -07:00
Sam Lantinga
9ab99a4157 Added the beginning of automated tests for the standard C library routines.
Implemented more SDL_snprintf format specifiers.
2013-05-24 03:23:21 -07:00
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
57fad12ba2 Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack
Colin Barrett

I see this manifest itself (VS2012 x86) as:

"Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call.  This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention."

in the first call to SDL_GetTicks in my application. The disassembly at the problem line is:

        hires_now.QuadPart *= 1000;
00AD0792  push        0
00AD0794  push        3E8h
00AD0799  mov         eax,dword ptr [ebp-10h]
00AD079C  push        eax
00AD079D  mov         ecx,dword ptr [hires_now]
00AD07A0  push        ecx
00AD07A1  call        _allmul (0AE7D40h)
00AD07A6  mov         dword ptr [hires_now],eax
00AD07A9  mov         dword ptr [ebp-10h],edx

Apparently _allmul should be popping the stack but isn't (other similar functions in SDL_stdlib.c - _alldiv and whatnot - DO pop the stack).

A 'ret 10h' at the end of _allmul appears to do the trick
2013-05-16 00:43:22 -07:00
Ryan C. Gordon
1a2d04cab5 Fixed another infinite recursion accident in stdlib. 2013-04-05 16:34:59 -04:00
Ryan C. Gordon
ccf4a46f60 Fixed infinite recursion (thanks, Rainer!). 2013-04-03 10:36:15 -04:00
Ryan C. Gordon
1fa34e72be Improvements to stdlib.
All SDL_* functions are always available as real symbols, so you can always
link against them as a stable ABI. By default, however, all the things that
might have dithered down to macros in your application are now force-inlined,
to give you the same effect as before and theoretically better performance,
but still solve the classic macro problems.

Elsewhere, we provide real functions for these things that simply wrap the
inline functions, in case one needs to have a real function available.

Also: this exposed bugs: SDL_abs() does something different if you had the
macro vs the libc function, SDL_memcpy() returns a void* in the function
but not the macro, etc.
2013-03-15 01:01:20 -04:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
129f163eeb Fixed bug in SDL_strcasecmp() with strings of different sizes 2012-12-22 16:52:33 -08:00
Sam Lantinga
35feaaaf51 It turns out that UCS2 and UCS4 are defined as big-endian encodings 2012-10-28 13:03:45 -07:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
b3b40aac16 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Sam Lantinga
a14df76c17 Fixed bug 1540: SDL 2.0 won't link on Visual Studio 2012 RC for x64
Thanks to Marek Pokorny for tracking this down and providing a fix.
2012-07-11 08:51:16 -04:00
Ryan C. Gordon
d2093e13ed Replaced some assert macros with SDL_assert. 2012-02-07 02:11:15 -05:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e Lots of fixes importing SDL source wholesale into a new iOS project 2011-10-31 05:56:58 -04:00
Sam Lantinga
6d456a4116 Added SDL_GetScancodeFromName() and SDL_GetKeyFromName() 2011-10-24 21:34:54 -04:00
Ryan C. Gordon
9ef6d797b4 Apple's C runtime has the non-const iconv(), too. 2011-08-22 14:25:11 -04:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
ac080d02da Fixed permissions for C source files 2011-03-11 11:52:41 -08:00
Sam Lantinga
f69f8b93cd Fixed linking x64 with Visual Studio 2010. 2011-03-08 22:48:21 -08:00
Sam Lantinga
819b3f3559 Fixed compiler warning 2011-03-06 21:17:44 -08:00
Sam Lantinga
b5513f44c8 Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
Even if we're blitting between two different surfaces their pixels might still overlap, because of SDL_CreateRGBSurfaceFrom(), so always use SDL_BlitCopy() and check for overlap in that function.

When handling overlapping surfaces, don't assume that memcpy() iterates forward, instead use memmove() correctly, and provide a fallback implementation of SDL_memmove() that handles the different cases.

Fixed a bug with SDL_memset() not completely filling lengths that aren't a multiple of 4.
Optimized SDL_memcpy() a bit using the same technique as SDL_memset().
2011-02-16 15:25:10 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
01fa14dc42 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
ec39fffe84 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
Sam Lantinga
6cc7f17e34 Fixed size_t warnings on 64-bit build 2011-01-22 15:58:21 -08:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
d343754786 Fixed compiling with Visual Studio 2008 2010-08-29 14:22:22 -07:00
dewyatt
a83ba70ce5 Added SDL_wcslcpy and SDL_wcslcat. 2010-08-03 16:52:10 -04:00
dewyatt
d3a558d55e Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.
Changed SDL_SendKeyboardText and SDL_SendEditingText to use SDL_utf8strlcpy.
2010-07-13 15:05:45 -04:00
Sam Lantinga
7052036491 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Ryan C. Gordon
4b5c236a0d Merged r4710:4711 from branches/SDL-1.2: Mac OS X SDL_stdlib qsort build fixes. 2010-01-06 20:17:35 +00:00
Sam Lantinga
ab09986ef7 Updated test code to use SDL_setenv() 2009-12-17 07:46:13 +00:00
Sam Lantinga
438cca0d46 Allocate memory only if we're going to overwrite an environment variable 2009-12-16 16:08:17 +00:00
Ryan C. Gordon
f644ae86a9 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.
2009-12-16 10:59:51 +00:00
Sam Lantinga
e053affd71 Fixed bug #896
John Popplewell      2009-12-08 23:05:50 PST

Originally reported by AKFoerster on the mailing list.

Error decoding UTF8 Russian text to UTF-16LE on Windows, but specifically on
platforms without iconv support (the default on Windows).

Valid UTF8 characters are flagged as being overlong and then substituted by the
UNKNOWN_UNICODE character.

After studying the testiconv.c example program, reading the RFCs and putting
some printf statements in SDL_iconv.c the problem is in a test for 'Maximum
overlong sequences', specifically 4.2.1, which is carried out by the following
code:

      } else if ( p[0] >= 0xC0 ) {
        if ( (p[0] & 0xE0) != 0xC0 ) {
          /* Skip illegal sequences
            return SDL_ICONV_EILSEQ;
          */
          ch = UNKNOWN_UNICODE;
        } else {
          if ( (p[0] & 0xCE) == 0xC0 ) {    <<<<<<<< here
            overlong = SDL_TRUE;
          }
          ch = (Uint32)(p[0] & 0x1F);
          left = 1;
        }
      } else {

Here is the 2-byte encoding of a character in range 00000080 - 000007FF
    110xxxxx 10xxxxxx

The line in question is supposed to be checking for an overlong sequence which
would be less than
    11000001 10111111

which should be represented as a single byte.

BUT, the mask value (0xCE) is wrong, it isn't checking the top-most bit:
    11000001     value
    11001110     mask (incorrect)
       ^
and should be (0xDE):
    11000001     value
    11011110     mask (correct)

making the above code:

      } else if ( p[0] >= 0xC0 ) {
        if ( (p[0] & 0xE0) != 0xC0 ) {
          /* Skip illegal sequences
            return SDL_ICONV_EILSEQ;
          */
          ch = UNKNOWN_UNICODE;
        } else {
          if ( (p[0] & 0xDE) == 0xC0 ) {    <<<<<<<< here
            overlong = SDL_TRUE;
          }
          ch = (Uint32)(p[0] & 0x1F);
          left = 1;
        }
      } else {

I can supply a test program and/or a patch if required,

best regards,
John Popplewell
2009-12-11 08:03:43 +00:00
Sam Lantinga
9134eb02ab Fixed bug #797
Ryan C. Gordon      2009-09-19 08:25:21 PDT

This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ...

        if (!fromcode || !*fromcode) {
            tocode = "UTF-8";
        }

Is probably supposed to assign to "fromcode" and not "tocode".
2009-09-26 10:36:55 +00:00
Sam Lantinga
b6ec478790 Fixed compiling on 64-bit Windows 2009-09-06 04:40:54 +00:00
Sam Lantinga
b856e71f8d Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
Sam Lantinga
306f1dc431 Von: Thomas Zimmermann
Betreff: [SDL] [PATCH] Make static variables const
Datum: Tue, 19 May 2009 19:45:37 +0200

Hi,

this is a set of simple changes which make some of SDL's internal static
arrays constant. The purpose is to shrink the number of write-able
static bytes and thus increase the number of memory pages shared between
SDL applications.

The patch set is against trunk@4513. Each of the attached patch files is
specific to a sub-system. The set is completed by a second mail, because
of the list's 40 KiB limit.

The files readelf-r4513.txt and readelf-const-patch.txt where made by
calling 'readelf -S libSDL.so'. They show the difference in ELF sections
without and with the patch. Some numbers measured on my x86-64:

Before

 [13] .rodata           PROGBITS         00000000000eaaa0  000eaaa0
      0000000000008170  0000000000000000   A       0     0     32
 [19] .data.rel.ro      PROGBITS         00000000003045e0  001045e0
      00000000000023d0  0000000000000000  WA       0     0     32
 [23] .data             PROGBITS         00000000003076e0  001076e0
      0000000000004988  0000000000000000  WA       0     0     32

After

 [13] .rodata           PROGBITS         00000000000eaaa0  000eaaa0
      0000000000009a50  0000000000000000   A       0     0     32
 [19] .data.rel.ro      PROGBITS         0000000000306040  00106040
      0000000000002608  0000000000000000  WA       0     0     32
 [23] .data             PROGBITS         0000000000309360  00109360
      0000000000002e88  0000000000000000  WA       0     0     32

The size of the write-able data section decreased considerably. Some
entries became const-after-relocation, while most of its content went
straight into the read-only data section.

Best regards, Thomas
2009-06-03 04:37:27 +00:00
Sam Lantinga
befb0f7f42 Updated copyright date 2008-12-08 00:27:32 +00:00
Sam Lantinga
6a2047e7ea Added software fallback for YUV overlay code when YUV textures aren't available. 2008-11-24 23:25:36 +00:00
Sam Lantinga
e6e45a547d Updated Visual C++ build 2008-09-15 07:34:36 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Sam Lantinga
958f927c3d indent 2007-07-23 01:17:38 +00:00
Sam Lantinga
9ab551b38c Fixed bug #428
This fix is overkill, but approved by Doug Lea, and he'll be releasing a
new version of his malloc.c sometime next month.
2007-07-16 00:08:35 +00:00
Ryan C. Gordon
dbfdef0054 Reverted r3255:3256. Don't actually need it unless the build is broken. :) 2007-07-14 07:05:19 +00:00
Ryan C. Gordon
34c08ae1e9 Merged r3255:3256 from branches/SDL-1.2: stdlib problem with SDL_memcpy macro. 2007-07-14 06:46:33 +00:00
Sam Lantinga
08ab0f198f Merged Ryan's patch from revision 3238 in SDL 1.2 2007-07-12 08:07:30 +00:00
Sam Lantinga
691d57d9df Whoops, needed to remove the other version of getlocale() 2007-07-12 07:55:18 +00:00
Sam Lantinga
46a6657c71 Fixed bug #455
If passed "" for the character set, let iconv_open() interpret it as
locale.

This was merged from revision 3234,3235 from SDL 1.2
2007-07-12 07:52:50 +00:00
Sam Lantinga
bdab6824fd Fix for bug #447 merged from SDL 1.2 2007-07-04 08:01:04 +00:00
Sam Lantinga
c123a18337 Fixed bug #349
Solaris doesn't support the LATIN1 character set alias.

Merged from 1.2 svn revision 3133f
2007-07-04 07:08:16 +00:00
Sam Lantinga
34f8946d43 iconv() doesn't write to the data, just make compilers happy 2007-06-28 08:35:35 +00:00
Sam Lantinga
9822c65fd8 Merge iconv const changes from 1.2
I'm not entirely happy with them.  Maybe the right way to go is to leave
SDL_iconv() taking a non-const inbuf?  How often are we converting const
strings anyway?
2007-06-28 06:57:08 +00:00
Sam Lantinga
b6ab6bf6d5 make indent 2007-06-14 13:21:29 +00:00
Ryan C. Gordon
15db051b10 Merged r3047:3048 from branches/SDL-1.2: SDL_revcpy() off-by-one fix. 2007-06-04 11:45:10 +00:00
Ryan C. Gordon
7a0fd00cf4 Merged r2979:2980 from branches/SDL-1.2: unsigned char in ctype funcs. 2007-02-15 11:14:24 +00:00
Sam Lantinga
6bdc957609 Implemented blend modes in the D3D renderer 2006-07-19 05:03:21 +00:00
Sam Lantinga
0c86ca7a06 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet... 2006-07-14 06:40:53 +00:00
Sam Lantinga
f3567e6d90 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.
2006-07-13 08:13:02 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
9a48decd81 Fixed bug #251 2006-06-20 05:55:23 +00:00
Sam Lantinga
b03120aa73 Fixed uninitialized variable warnings 2006-05-17 15:08:46 +00:00
Sam Lantinga
5400b91864 Fixed some bugs in string handling
Cleaned up error message code, UTF-8 is used instead of UCS2
Added detection for MPEG Layer 3 audio for more informative errors.
2006-05-11 21:03:23 +00:00
Sam Lantinga
e1ae9a0b81 Fixed bug #175
Removed obsolete .cvsignore files... whee!
2006-03-23 21:39:58 +00:00
Sam Lantinga
b6313a8a66 RFC 3629 restricted the range of characters encoded with UTF-8 to 0000-10FFFF (the UTF-16 accessible range) 2006-03-13 17:25:44 +00:00