Commit Graph

12 Commits

Author SHA1 Message Date
Sam Lantinga
1f86c7c17d Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
Sam Lantinga
271a5e7540 The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
9a23f9d63a Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
d83df90435 Implemented translation from Android keycodes to SDL scancodes 2011-01-12 21:21:21 -08:00
Sam Lantinga
2a89441cce Fixed video mode format for unknown surface format 2011-01-12 19:33:29 -08:00
Sam Lantinga
9590d26387 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
3d23aa104e Whoops, need to pass that SDL format into native code 2011-01-12 16:35:03 -08:00
Sam Lantinga
be09e4e9a0 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
307c1da714 Fill in the video mode with the correct screen format 2011-01-12 14:29:01 -08:00
Sam Lantinga
4bb49ad70f A bit of cleanup in the Android driver 2011-01-12 13:52:41 -08:00
Sam Lantinga
b6c7ff60dc Added the Android project and lots of info to README.android 2011-01-06 17:12:31 -08:00