Sam Lantinga
1f86c7c17d
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
2011-02-07 17:44:07 -08:00
Sam Lantinga
271a5e7540
The window is changed to reflect the actual screen dimensions, for now.
...
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
9a23f9d63a
Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13 12:32:55 -08:00
Sam Lantinga
46004aa2fe
Working audio implementation contributed by Joseph Lunderville
2011-01-13 11:14:20 -08:00
Sam Lantinga
d83df90435
Implemented translation from Android keycodes to SDL scancodes
2011-01-12 21:21:21 -08:00
Sam Lantinga
2a89441cce
Fixed video mode format for unknown surface format
2011-01-12 19:33:29 -08:00
Sam Lantinga
9590d26387
More Android cleanup:
...
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
3d23aa104e
Whoops, need to pass that SDL format into native code
2011-01-12 16:35:03 -08:00
Sam Lantinga
be09e4e9a0
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 14:53:23 -08:00
Sam Lantinga
307c1da714
Fill in the video mode with the correct screen format
2011-01-12 14:29:01 -08:00
Sam Lantinga
4bb49ad70f
A bit of cleanup in the Android driver
2011-01-12 13:52:41 -08:00
Sam Lantinga
b6c7ff60dc
Added the Android project and lots of info to README.android
2011-01-06 17:12:31 -08:00