Commit Graph

19 Commits

Author SHA1 Message Date
Sam Lantinga
53afa21ba1 Fixed the fireworks demo 2011-02-20 14:59:36 -08:00
Sam Lantinga
1c678cefe8 Fixed bug 1137, updated the keyboard demo with latest rendering API changes. 2011-02-20 14:22:27 -08:00
Sam Lantinga
d098d4f399 SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3. 2011-02-19 21:51:03 -08:00
Sam Lantinga
2b98447805 Fixed linking the demos 2011-02-19 21:35:35 -08:00
Sam Lantinga
c45d18ec73 Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos. 2011-02-16 20:19:02 -08:00
Sam Lantinga
0b39bed131 Needed to pass the renderer in. 2011-02-13 00:18:05 -08:00
Sam Lantinga
cbc7e8a0b1 You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. 2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d OpenGL ES 2.0 rendering LIVES! 2011-02-06 19:12:55 -08:00
Sam Lantinga
caffda369c Updated the iPhone demos for the new API 2011-02-06 09:02:10 -08:00
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173 Fixed building with the latest iOS SDK (4.2) 2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9 Fixed building with the latest iOS SDK (4.2) 2011-01-18 16:55:03 -08:00
jimtla
edc78a1b7e Added Iphone project. Iphone multi-touch is now functional. 2010-07-31 01:24:50 +04:00
Sam Lantinga
e983e5bb65 Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
a4d89ea6c5 Fixed compilation on iPhone 2010-01-21 16:12:24 +00:00
Sam Lantinga
e0a31b4dbb Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
Sam Lantinga
159e0ed15f Fixed building on iPhone 2009-12-12 00:55:13 +00:00
Sam Lantinga
6e27233506 Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
Removed generic thread files, they shouldn't have been in there.
2009-11-02 07:57:51 +00:00
Sam Lantinga
9a38148f13 This name inconsistency has been bugging me for a while... 2009-09-19 07:32:36 +00:00