Sam Lantinga
117146456c
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
140b2f9128
Fixed bug 1177 (testsdl ios crash)
...
Vittorio Giovara 2011-04-05 13:18:07 PDT
The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Ryan C. Gordon
c1fbd2f86b
Make the iOS test projects target iPhone and iPad instead of just the phone.
2011-03-28 15:18:01 -04:00
Sam Lantinga
6a7defcb73
Fixed typos in example code
2011-03-25 13:19:48 -07:00
Sam Lantinga
b12e397498
Don't be clever, just call it testthread
2011-03-25 11:09:57 -07:00
Sam Lantinga
5bd2b6863a
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09 17:38:12 -08:00
Sam Lantinga
f03c39f88c
Added gesture test program
2011-03-07 09:57:59 -08:00
Sam Lantinga
8038957962
Removed associated source files
2011-03-07 09:35:53 -08:00
Sam Lantinga
26cffe715d
Removed associated resources
2011-03-07 09:35:26 -08:00
Sam Lantinga
4c09dda3ed
Removed old test
2011-03-07 09:35:01 -08:00
Sam Lantinga
7778ec7b9c
Fixed setting draw color for clear
2011-02-28 09:26:35 -08:00
Sam Lantinga
5e0f2c8b85
Updated the template code
2011-02-20 19:15:00 -08:00
Sam Lantinga
53afa21ba1
Fixed the fireworks demo
2011-02-20 14:59:36 -08:00
Sam Lantinga
1c678cefe8
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
2011-02-20 14:22:27 -08:00
Sam Lantinga
8d5c5d31ab
Linker and deployment target fixes for the test programs.
2011-02-19 23:39:04 -08:00
Sam Lantinga
d098d4f399
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
2011-02-19 21:51:03 -08:00
Sam Lantinga
2b98447805
Fixed linking the demos
2011-02-19 21:35:35 -08:00
Sam Lantinga
c45d18ec73
Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
2011-02-16 20:19:02 -08:00
Sam Lantinga
dbb0a44739
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
2011-02-16 15:46:12 -08:00
Sam Lantinga
e3883e9792
The scripts to generate header files are no longer necessary.
2011-02-16 12:15:04 -08:00
Sam Lantinga
0b39bed131
Needed to pass the renderer in.
2011-02-13 00:18:05 -08:00
Eric Wing
f7271a7775
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
2011-02-12 21:52:30 -08:00
Eric Wing
79313ce09b
merged
2011-02-12 19:16:09 -08:00
Sam Lantinga
76489b5e9e
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
65eb03e87b
Fixed compile in Xcode
2011-02-11 10:18:34 -08:00
Sam Lantinga
47818cfba9
Added a simple log message API
2011-02-07 16:45:40 -08:00
Sam Lantinga
ba83b14530
Removed obsolete file
2011-02-07 00:36:42 -08:00
Eric Wing
db014fc2e7
removed sail.bmp from Xcode project
2011-02-06 23:48:31 -08:00
Eric Wing
acba1d660b
merged
2011-02-06 21:23:32 -08:00
Sam Lantinga
cbc7e8a0b1
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d
OpenGL ES 2.0 rendering LIVES!
2011-02-06 19:12:55 -08:00
Sam Lantinga
caffda369c
Updated the iPhone demos for the new API
2011-02-06 09:02:10 -08:00
Sam Lantinga
bbf99fa10b
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
ae2ce1d91e
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
...
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
c952c0543d
Updated Mac OS X and iOS projects
2011-02-05 16:02:30 -08:00
Sam Lantinga
93a4e38e98
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
...
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4
Made it possible to create a texture of any format, even if not supported by the renderer.
...
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 14:34:54 -08:00
Eric Wing
870377a6f9
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
2011-02-01 00:37:02 -08:00
Eric Wing
ad5638e329
iOS Xcode project template fixes/changes.
...
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
2011-01-31 07:36:12 -08:00
Eric Wing
0e1ee9c69c
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
...
New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.
2011-01-31 00:37:38 -08:00
Sam Lantinga
2bf7444139
Updated main.c for API changes
...
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
2011-01-28 10:37:36 -08:00
krogoway
d35de7167f
Renamed SDL_keysym to SDL_KeySym
...
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173
Fixed building with the latest iOS SDK (4.2)
2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9
Fixed building with the latest iOS SDK (4.2)
2011-01-18 16:55:03 -08:00
Sam Lantinga
06d2095daf
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:02:59 -08:00
Sam Lantinga
4facc12600
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:00:56 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
jimtla
edc78a1b7e
Added Iphone project. Iphone multi-touch is now functional.
2010-07-31 01:24:50 +04:00
Sam Lantinga
1e201db3ce
Started trying to build gesture code for iPhone
2010-07-15 06:51:16 -07:00