Commit Graph

70 Commits

Author SHA1 Message Date
Ryan C. Gordon
6634d3d1fe Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
Tim Angus
e4de79558c * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
Sam Lantinga
117146456c Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
140b2f9128 Fixed bug 1177 (testsdl ios crash)
Vittorio Giovara      2011-04-05 13:18:07 PDT

The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Ryan C. Gordon
c1fbd2f86b Make the iOS test projects target iPhone and iPad instead of just the phone. 2011-03-28 15:18:01 -04:00
Sam Lantinga
6a7defcb73 Fixed typos in example code 2011-03-25 13:19:48 -07:00
Sam Lantinga
b12e397498 Don't be clever, just call it testthread 2011-03-25 11:09:57 -07:00
Sam Lantinga
5bd2b6863a Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS) 2011-03-09 17:38:12 -08:00
Sam Lantinga
f03c39f88c Added gesture test program 2011-03-07 09:57:59 -08:00
Sam Lantinga
8038957962 Removed associated source files 2011-03-07 09:35:53 -08:00
Sam Lantinga
26cffe715d Removed associated resources 2011-03-07 09:35:26 -08:00
Sam Lantinga
4c09dda3ed Removed old test 2011-03-07 09:35:01 -08:00
Sam Lantinga
7778ec7b9c Fixed setting draw color for clear 2011-02-28 09:26:35 -08:00
Sam Lantinga
5e0f2c8b85 Updated the template code 2011-02-20 19:15:00 -08:00
Sam Lantinga
53afa21ba1 Fixed the fireworks demo 2011-02-20 14:59:36 -08:00
Sam Lantinga
1c678cefe8 Fixed bug 1137, updated the keyboard demo with latest rendering API changes. 2011-02-20 14:22:27 -08:00
Sam Lantinga
8d5c5d31ab Linker and deployment target fixes for the test programs. 2011-02-19 23:39:04 -08:00
Sam Lantinga
d098d4f399 SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3. 2011-02-19 21:51:03 -08:00
Sam Lantinga
2b98447805 Fixed linking the demos 2011-02-19 21:35:35 -08:00
Sam Lantinga
c45d18ec73 Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos. 2011-02-16 20:19:02 -08:00
Sam Lantinga
dbb0a44739 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. 2011-02-16 15:46:12 -08:00
Sam Lantinga
e3883e9792 The scripts to generate header files are no longer necessary. 2011-02-16 12:15:04 -08:00
Sam Lantinga
0b39bed131 Needed to pass the renderer in. 2011-02-13 00:18:05 -08:00
Eric Wing
f7271a7775 Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well. 2011-02-12 21:52:30 -08:00
Eric Wing
79313ce09b merged 2011-02-12 19:16:09 -08:00
Sam Lantinga
76489b5e9e Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
Sam Lantinga
65eb03e87b Fixed compile in Xcode 2011-02-11 10:18:34 -08:00
Sam Lantinga
47818cfba9 Added a simple log message API 2011-02-07 16:45:40 -08:00
Sam Lantinga
ba83b14530 Removed obsolete file 2011-02-07 00:36:42 -08:00
Eric Wing
db014fc2e7 removed sail.bmp from Xcode project 2011-02-06 23:48:31 -08:00
Eric Wing
acba1d660b merged 2011-02-06 21:23:32 -08:00
Sam Lantinga
cbc7e8a0b1 You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. 2011-02-06 20:56:21 -08:00
Sam Lantinga
8668130e2d OpenGL ES 2.0 rendering LIVES! 2011-02-06 19:12:55 -08:00
Sam Lantinga
caffda369c Updated the iPhone demos for the new API 2011-02-06 09:02:10 -08:00
Sam Lantinga
bbf99fa10b Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
Sam Lantinga
ae2ce1d91e Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
c952c0543d Updated Mac OS X and iOS projects 2011-02-05 16:02:30 -08:00
Sam Lantinga
93a4e38e98 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
Eric Wing
870377a6f9 merged: might need to check main.c in the iOS template to make sure no changes were abandoned. 2011-02-01 00:37:02 -08:00
Eric Wing
ad5638e329 iOS Xcode project template fixes/changes.
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
2011-01-31 07:36:12 -08:00
Eric Wing
0e1ee9c69c New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.
2011-01-31 00:37:38 -08:00
Sam Lantinga
2bf7444139 Updated main.c for API changes
Kees Bakker to sdl

The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)

In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.

Kind regards,
Kees Bakker
2011-01-28 10:37:36 -08:00
krogoway
d35de7167f Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
8fdaded173 Fixed building with the latest iOS SDK (4.2) 2011-01-18 17:23:44 -08:00
Sam Lantinga
001d0cf7a9 Fixed building with the latest iOS SDK (4.2) 2011-01-18 16:55:03 -08:00
Sam Lantinga
06d2095daf Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:02:59 -08:00
Sam Lantinga
4facc12600 Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:00:56 -08:00
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00