Sylvain
When using API 21 and running on an old device (android < 5.0 ?) some function are missing.
functions are (at least) : signal, sigemptyset, atof, stpcpy (strcat and strcpy), srand, rand.
Very few modifications on SDL to get this working :
on SDL
======
Undefine android configuration :
HAVE_SIGNAL
HAVE_SIGACTION
HAVE_ATOF
In "SDL_systrhead.c", comment out the few block of lines with "sigemptyset".
Android.mk:
remove the compilation of "test" directory because it contains a few rand/srand calls
Also, there are more discussions about this in internet :
https://groups.google.com/forum/#!topic/android-ndk/RjO9WmG9pfEhttp://stackoverflow.com/questions/25475055/android-ndk-load-library-cannot-locate-srand
Ozkan Sezer
pthread/SDL_syssem.c requires _GNU_SOURCE predefined (like SDL_sysmutex.c),
otherwise sem_timedwait() prototype might not be available to it. Problem
seen with glibc-2.3.4.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true
Solved by comparing unsigneds directly
SDL_systimer.c:164: warning: control may reach end of Compile
Solved by returning the default value if all else fails.
SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int'
SDL_androidgl.c:47:1: warning: control reaches end of non-void function
Solved by adding void return type to the function implementation
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778.
Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it