Commit Graph

998 Commits

Author SHA1 Message Date
Philipp Wiesemann
9854504fc3 Added missing stdio include in test program. 2014-05-29 22:48:10 +02:00
Philipp Wiesemann
fa039cce2f Fixed use of uninitialized variable warning in test program. 2014-05-29 22:44:08 +02:00
Philipp Wiesemann
cbfd769a05 Changed C++ style comments. 2014-05-18 21:11:30 +02:00
Philipp Wiesemann
275dddab6b Changed C++ style comments to fix pedantic warnings. 2014-05-17 22:02:25 +02:00
Gabriel Jacobo
0ed35a7e64 A few more ANDROID for __ANDROID__ replacements 2014-05-10 15:57:09 -03:00
Dimitris Zenios
8adc9938a4 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. 2014-05-05 22:21:26 +03:00
Sam Lantinga
dca69c99ea Fixed the inertia effect in the test program 2014-04-26 12:29:40 -07:00
Philipp Wiesemann
ab11da111a Removed global variable from test program. 2014-04-19 15:28:13 +02:00
Sam Lantinga
cbd1d2988e Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c
rettichschnidi

The floats should not be interpreted as integers. Patch against the current head attached.
2014-04-17 22:40:57 -07:00
Philipp Wiesemann
8cc0a1f080 Removed empty statements. 2014-04-05 23:50:09 +02:00
Philipp Wiesemann
776bf83675 Removed unused variable from test program. 2014-04-04 23:56:15 +02:00
Sam Lantinga
29e7293ecc Fixed assertion loading button.bmp in testgamecontroller 2014-03-29 12:27:27 -07:00
Gabriel Jacobo
e51bee5598 Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov) 2014-03-24 11:42:09 -03:00
Sam Lantinga
377cd2e535 Fixed warning on Mac OS X 2014-03-23 23:08:26 -07:00
Andreas Schiffler
76293d2333 Fix visualstudio build break introduced by changeset 8645 2014-03-19 21:48:32 -07:00
Andreas Schiffler
353b516a34 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
Ryan C. Gordon
7005ad71ce controllermap: Don't treat SDL_HAT_CENTERED as a valid input. 2014-03-18 12:33:57 -04:00
Andreas Schiffler
147451d2ca Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
0ae88759fb Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59 Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
Gabriel Jacobo
16abbefb81 Improve testgles2 exit behavior (useful on Android) 2014-02-20 16:12:11 -03:00
Ryan C. Gordon
e450b2f9d9 Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
2014-02-10 11:29:48 -05:00
Gabriel Jacobo
acd58f19d8 Backed out 51935d107921
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
2014-02-10 09:26:22 -03:00
Ryan C. Gordon
802397a171 Removed unused function. 2014-02-10 01:43:01 -05:00
Ryan C. Gordon
c18be74a8e Replace testgamecontroller visualization mode with something more useful. 2014-02-10 01:41:58 -05:00
Ryan C. Gordon
87dd51b115 No need to use a render target here. 2014-02-09 15:20:41 -05:00
Edward Rudd
ca1ebb24b6 slight adjustment to the hot plug test to allow it to be run with hap tics disabled 2014-02-07 09:35:33 -05:00
Ryan C. Gordon
85219a6a5d Fixed return values on testhotplug mainline. 2014-02-06 07:38:41 -05:00
Ryan C. Gordon
fd7ded0e94 Fixed copyright date. 2014-02-06 07:38:04 -05:00
Edward Rudd
943e4dc475 add testdropfile to OS X Project 2014-02-04 18:21:39 -05:00
Edward Rudd
2d6feda57f allow safely quitting the hotplug test by pressing button 0 on the joystick 2014-02-04 15:40:51 -05:00
Edward Rudd
80dbd8ae39 testhotplug: Actually log the SDL_Error that occured on failures 2014-02-03 23:08:53 -05:00
Edward Rudd
48e9978f42 add logging for the case when haptic is not detected on the joystick as well. 2014-02-03 23:01:19 -05:00
Edward Rudd
92a8ee88f0 add simple test showing off hotplugging of joysticks w/ haptic. 2014-02-03 22:52:18 -05:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga
921f2abe11 Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak

AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.

This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).

Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):

http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
2014-02-02 00:33:31 -08:00
Edward Rudd
049d8ae9a5 some fixes to the testshape.c code so it more correctly works. 2014-01-08 14:18:11 -05:00
David Ludwig
c96c4f3dc4 WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Ryan C. Gordon
aea9ef3f9f Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Philipp Wiesemann
2cef47a75e Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann
00d7d30fd5 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann
7107a779df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga
ca345234a8 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Gabriel Jacobo
74cba7bdbe Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Sam Lantinga
f92e7a48c8 Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
d5a570b8bf [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo
7deb0ea7c9 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Gabriel Jacobo
a0af4271a0 Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Philipp Wiesemann
fa6e49b05a Removed second return statement. 2013-11-23 18:37:36 +01:00
Gabriel Jacobo
3fcc35f5bb OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00