Sam Lantinga
78c6fc38ac
Fixed dynamic loading on Windows CE
2009-05-07 12:04:53 +00:00
Sam Lantinga
19b003367c
Reverted Bob's indent checkin
2009-01-10 21:50:26 +00:00
Bob Pendleton
68ff2ab932
I ran a global "make indent" it modified the following files.
2009-01-09 20:43:30 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
3cd42cfe35
2008-10-18 03:21:32 +00:00
Sam Lantinga
9c4b835e49
Final merge of Google Summer of Code 2008 work...
...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00
Sam Lantinga
b6ab6bf6d5
make indent
2007-06-14 13:21:29 +00:00
Ryan C. Gordon
e5b23cae8f
Merged Bugzilla #354 fix into trunk.
2007-02-03 08:18:41 +00:00
Ryan C. Gordon
cdf5d71b84
Merged r2903:2904 from SDL-1.2 branch to trunk: BeOS loadso updates.
2006-11-07 15:18:42 +00:00
Sam Lantinga
4d17a22012
MacOS Classic is no longer supported.
2006-08-10 14:54:23 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
5994d8e129
Xcode has trouble compiling different files with the same name for two architectures
2006-05-10 06:12:45 +00:00
Sam Lantinga
3b10312024
Date: Mon, 8 May 2006 14:19:30 -0700
...
From: Bob Ippolito
Subject: SDL trunk (r2346) and Mac OS X
The current state of the trunk doesn't quite compile on Mac OS X,
I've attached a series of patches that gets it to compile and kills a
few warnings.
sdl-trunk-r2346-dlcompat-warnings.diff:
The dlcompat thing is just loaded with incorrect type signatures ..
some of them have changed since 10.2 and others are just flat wrong.
This puts it in sync with the latest headers. People on 10.2 will get
the warnings instead of people with new kits.
2006-05-09 07:26:58 +00:00
Sam Lantinga
791ead7bbf
Mac OS X fat build works! :)
2006-04-22 19:17:14 +00:00
Sam Lantinga
4ffa1daabc
Make sure code is only compiled if the appropriate subsystem is enabled
2006-04-14 04:46:47 +00:00
Sam Lantinga
007238280e
Updated MacOS X support
2006-03-07 04:58:30 +00:00
Sam Lantinga
2861771aa5
SDL_windows.h is no longer necessary
2006-02-25 22:18:25 +00:00
Sam Lantinga
026aec11d6
Added pre-configured versions of SDL_config.h for various platforms
2006-02-24 07:26:31 +00:00
Sam Lantinga
190b425364
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
0ef73d9eae
Use only safe string functions
2006-02-19 23:46:34 +00:00
Sam Lantinga
be4ab70dbf
sprintf should have been snprintf
2006-02-19 18:46:58 +00:00
Sam Lantinga
f05187e232
New configure-based build system. Still work in progress, but much improved
2006-02-16 10:11:48 +00:00
Sam Lantinga
769424426d
More header massaging... works great on Windows. ;-)
2006-02-10 06:48:43 +00:00
Sam Lantinga
1e037cc218
Removed uses of stdlib.h and string.h
2006-02-07 09:29:18 +00:00
Sam Lantinga
02cc6c0f11
Use SDL_ prefixed versions of C library functions.
...
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
82bfaee73a
It's now possible to build SDL without any C runtime at all on Windows,
...
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
406ef7dae9
OS/2 port!
...
This was mostly, if not entirely, written by "Doodle" and "Caetano":
doodle@scenergy.dfmk.hu
daniel@caetano.eng.br
--ryan.
2005-11-23 07:29:56 +00:00
Ryan C. Gordon
0953254c1e
Split up src/SDL_loadso.c into platform directories.
2005-11-17 03:15:05 +00:00