Commit Graph

9 Commits

Author SHA1 Message Date
Sam Lantinga
789241249f Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths). 2011-02-13 14:02:37 -08:00
Sam Lantinga
35db143abf Frank Zago to SDL
On 02/12/2011 01:44 PM, Sam Lantinga wrote:
> BTW, you probably want to nuke the NDS renderer and just implement these three
> functions instead:
>     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
> format, void ** pixels, int *pitch);
>     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
> SDL_Rect * rects);
>     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);

Patch attached. The renderer for the DS is not used anymore, but I left the
file in place if someone wants to finish it.

I've also added a README.ds and fixed the spinlocks.
2011-02-13 14:01:02 -08:00
Sam Lantinga
fd246efe1e Removed the atomic file for the old API 2011-02-12 11:43:22 -08:00
Sam Lantinga
362639036a Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
5f76c6b2d5 First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Ryan C. Gordon
1a2c2eebd2 Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Darren Alton
d3abcab957 NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked. 2009-02-18 00:33:31 +00:00
Darren Alton
6fb0102145 Initial work for NDS haptic support. 2008-09-06 00:10:16 +00:00
Sam Lantinga
9c4b835e49 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
2008-08-27 15:10:03 +00:00