Ryan C. Gordon
2be5efc8ad
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
2014-03-18 17:16:28 -04:00
Ryan C. Gordon
5f04095886
Fixed PS4 game controller config on Windows.
2014-03-18 12:53:01 -04:00
Ryan C. Gordon
8f66b9ecc9
Whitespace fix.
2014-03-18 12:52:51 -04:00
Ryan C. Gordon
91cea37295
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
2014-03-17 19:11:18 -04:00
Sam Lantinga
b13efe2755
Fixed iOS build
2014-03-15 19:30:52 -07:00
Sam Lantinga
9a71f76f31
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
2014-03-15 16:32:45 -07:00
Sam Lantinga
a6a5d25d08
Only show the window if it's supposed to be shown.
2014-03-15 16:27:06 -07:00
Ryan C. Gordon
75a2f78766
Mac: Make sure window is still showing when we exit a fullscreen space.
2014-03-15 15:35:15 -04:00
David Ludwig
3b082a24b3
Fixed broken rotation detection routines on WinRT
...
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
40ab193a0d
Fixed a crash on Windows Phone 8 that occurred after rotating a device
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This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms). The call would fail, which ultimately
led to a crash.
This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.
Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
8c3e6e0078
Fixed a build error when including WinRT's SDLmain file directly in an app
2014-03-15 10:37:40 -04:00
Sam Lantinga
bd5d79473a
Fixed Mac OS X window level when leaving fullscreen mode
2014-03-14 18:06:09 -07:00
David Ludwig
4da0b83806
Added a missing file related to WinRT power management/reporting.
2014-03-14 01:36:05 -04:00
Sam Lantinga
b0e0446659
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
6800e72d96
Fixed the copyright date on files contributed by David Ludwig
2014-03-13 00:40:08 -07:00
David Ludwig
2936e82ff8
Fixed line endings (CRLF to LF) in WinRT source code
2014-03-12 12:14:47 -04:00
David Ludwig
4ba15b7979
Merged various WinRT build fixes
2014-03-12 12:12:20 -04:00
David Ludwig
55712a534c
Fixed various build and runtime errors when using WinRT with VS2012.
2014-03-12 11:57:15 -04:00
Sam Lantinga
846b841569
Fixed compiling Windows RT code on Visual Studio 2013
2014-03-12 07:26:07 -07:00
David Ludwig
3195c8a91a
Fixed compiler errors in the D3D11 renderer when building for WinRT
...
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
6183af20ef
Made VS2012 build the D3D11 renderer
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This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Andreas Schiffler
147451d2ca
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
2014-03-11 07:17:56 -07:00
Sam Lantinga
b2c1d1118a
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
...
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
117af822d0
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10 18:45:07 -07:00
David Ludwig
3fe569fba7
build fixes for most WinRT-related files
...
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
757405f2e2
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
ba9226f22c
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
e4b5491e76
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
279247db34
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
4d18b48a5b
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
bceba2662d
Minor style tweaks
2014-03-10 02:13:44 -07:00
Sam Lantinga
6b5a5ea12a
Converted David Ludwig's D3D11 renderer to C and optimized it.
...
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
6de1873c6f
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09 22:48:38 -07:00
Ryan C. Gordon
0568a0661e
Removed unused variable.
2014-03-10 00:48:41 -04:00
Ryan C. Gordon
9675bd556e
Drop the default requested OpenGL version to 1.2.
...
Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
f7af97f800
Fixed 64-bit warnings
2014-03-09 12:27:31 -07:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
32547d0c59
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
c75b319a11
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Ryan C. Gordon
7e7abde3f9
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
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Fixes Bugzilla #2440 .
2014-03-09 11:52:52 -04:00
Ryan C. Gordon
b35e2ffdab
Patched to compile on C89 compilers.
2014-03-08 15:34:54 -05:00
Sam Lantinga
f638a095bd
Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch
...
klose
File: SDL_gesture.c
Method: SDL_GestureAddTouch
When a new SDL_GestureTouch element is added to the global SDL_gestureTouch array the variable 'centroid' of the new element is not initialized.
The problem is that this variable is read isndie SDL_GestureProcessEvent when a SDL_FINGERDOWN event occurs.
2014-03-06 20:02:17 -08:00
David Ludwig
425634092d
WinRT: emit SDL_APP_TERMINATING
2014-03-04 19:49:11 -05:00
David Ludwig
b7ef90c7d4
WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
2014-03-04 19:30:36 -05:00
Ryan C. Gordon
c6602d0b70
Mac: Added a hint to opt-out of new Spaces code.
2014-03-03 21:25:16 -05:00
Ryan C. Gordon
9a65153564
Removed unused variable.
2014-03-02 22:55:12 -05:00
Ryan C. Gordon
cc7258fa99
Mac: Don't lose the menu/dock when switching back to a resizable window Space.
2014-03-02 22:51:31 -05:00
Ryan C. Gordon
b86c040f6d
Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP.
...
(coming back from fullscreen in any state is okay).
2014-03-02 22:16:49 -05:00
Ryan C. Gordon
98d76187a1
A bunch of fixes for the new Spaces code.
2014-03-02 16:36:40 -05:00
Sam Lantinga
1dcae21b5c
Fixed dictionary initialization
2014-03-02 13:06:51 -08:00