Sam Lantinga
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255c182471
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
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David Ludwig
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94d3620fae
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WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
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2015-11-15 13:04:42 -05:00 |
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Sam Lantinga
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78f2198e6c
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Updated the copyright year to 2015
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2015-05-26 06:27:46 -07:00 |
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Sam Lantinga
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6800e72d96
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Fixed the copyright date on files contributed by David Ludwig
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2014-03-13 00:40:08 -07:00 |
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David Ludwig
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55712a534c
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Fixed various build and runtime errors when using WinRT with VS2012.
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2014-03-12 11:57:15 -04:00 |
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David Ludwig
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3fe569fba7
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build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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2014-03-10 21:21:35 -04:00 |
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Sam Lantinga
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32547d0c59
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Fixed line endings on WinRT source code
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2014-03-09 11:06:11 -07:00 |
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David Ludwig
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020c4c5046
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WinRT: implemented SDL_DetachThread() for WinRT
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2013-11-28 22:24:13 -05:00 |
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David Ludwig
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2fda2633de
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WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
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2013-08-20 22:18:48 -04:00 |
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David Ludwig
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5187b903b9
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WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
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2013-08-20 22:16:09 -04:00 |
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David Ludwig
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772a538b7f
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WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
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2013-08-20 22:04:09 -04:00 |
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David Ludwig
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6dbbcb0aab
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WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
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2013-08-20 21:54:34 -04:00 |
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David Ludwig
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1ae5d8dea3
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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2013-08-13 20:09:52 -04:00 |
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David Ludwig
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e597faf23f
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WinRT: added a functional threading backend using C++11 apis
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2012-11-24 11:17:23 -05:00 |
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David Ludwig
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0ff36e7874
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WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
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2012-11-22 23:12:06 -05:00 |
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David Ludwig
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a10ba5bcb9
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WinRT: added a skeleton SDL backend for C++11-based threads
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2012-11-22 23:03:56 -05:00 |
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