Commit Graph

16 Commits

Author SHA1 Message Date
Sam Lantinga
255c182471 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
David Ludwig
94d3620fae WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime 2015-11-15 13:04:42 -05:00
Sam Lantinga
78f2198e6c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
6800e72d96 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
David Ludwig
55712a534c Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
David Ludwig
3fe569fba7 build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
32547d0c59 Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
David Ludwig
020c4c5046 WinRT: implemented SDL_DetachThread() for WinRT 2013-11-28 22:24:13 -05:00
David Ludwig
2fda2633de WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV 2013-08-20 22:18:48 -04:00
David Ludwig
5187b903b9 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority 2013-08-20 22:16:09 -04:00
David Ludwig
772a538b7f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one 2013-08-20 22:04:09 -04:00
David Ludwig
6dbbcb0aab WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions 2013-08-20 21:54:34 -04:00
David Ludwig
1ae5d8dea3 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 2013-08-13 20:09:52 -04:00
David Ludwig
e597faf23f WinRT: added a functional threading backend using C++11 apis 2012-11-24 11:17:23 -05:00
David Ludwig
0ff36e7874 WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c 2012-11-22 23:12:06 -05:00
David Ludwig
a10ba5bcb9 WinRT: added a skeleton SDL backend for C++11-based threads 2012-11-22 23:03:56 -05:00