Sam Lantinga
a9072159b2
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
d77ab77a7a
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
255c182471
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
78f2198e6c
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Sam Lantinga
0ae88759fb
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
adf7311ba7
Back out changelist 1951976
2014-02-13 11:05:34 -08:00
Sam Lantinga
5e96712fb1
Back out changelist 2026006
2014-02-13 11:05:32 -08:00
Sam Lantinga
eb44f69490
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
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CR: AaronL
2014-02-13 11:05:26 -08:00
Sam Lantinga
18a7c93e52
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
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CR: Jorgen
2014-02-13 11:05:24 -08:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
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Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
03d5719413
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Sam Lantinga
f31d9e34dd
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
2013-09-28 14:06:39 -07:00
Sam Lantinga
9e20f5c0f7
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
2013-09-28 14:06:31 -07:00
David Ludwig
db53df0697
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
David Ludwig
1221e49e58
WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary
2012-12-31 10:30:38 -05:00
Sam Lantinga
b3d60cfcbb
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Ryan C. Gordon
b3b40aac16
Removed Windows CE support from SDL 2.0.
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It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.
If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
01fa14dc42
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
2011-01-24 21:20:30 -08:00
Sam Lantinga
ec39fffe84
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
Sam Lantinga
08ad787807
Fixed bug #925
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Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
f05187e232
New configure-based build system. Still work in progress, but much improved
2006-02-16 10:11:48 +00:00
Sam Lantinga
769424426d
More header massaging... works great on Windows. ;-)
2006-02-10 06:48:43 +00:00
Sam Lantinga
02cc6c0f11
Use SDL_ prefixed versions of C library functions.
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FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
82bfaee73a
It's now possible to build SDL without any C runtime at all on Windows,
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using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
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I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
0953254c1e
Split up src/SDL_loadso.c into platform directories.
2005-11-17 03:15:05 +00:00