Commit Graph

6587 Commits

Author SHA1 Message Date
Ryan C. Gordon
161524160f power: whoops, that should be "==" not "!=". 2017-07-03 16:45:12 -04:00
Ryan C. Gordon
4c6ede193b power: Linux /sys/class testing should skip "device" scopes.
(the PS4 game controllers report their batteries through this interface, which
is cool, but not helpful for powering the rest of the system.  :)   )
2017-07-03 16:38:37 -04:00
Philipp Wiesemann
049249a260 aix: Fixed audio debug output.
DEBUG_AUDIO is checked with #ifdef not #if.
2017-07-02 22:46:49 +02:00
Philipp Wiesemann
4501d18b90 haiku: Fixed using wrong constant for internal error handling.
SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
2017-07-02 22:46:23 +02:00
Philipp Wiesemann
ca89b15ca9 qnx: Removed unused bootstrap declaration.
QNX_bootstrap is the VideoBootStrap. QSAAUDIO_bootstrap is still there.
2017-07-02 22:46:00 +02:00
Ryan C. Gordon
883121bee3 qnx: fixed potential buffer overflow. 2017-07-01 19:52:12 -04:00
Ryan C. Gordon
b1e646da0f Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
2017-07-01 17:50:47 -04:00
Philipp Wiesemann
b66c3f7ffd haiku: Fixed memory leak if destroying window. 2017-07-01 23:01:57 +02:00
Philipp Wiesemann
ede3361bb4 aix: Fixed compile error. 2017-07-01 23:01:49 +02:00
Philipp Wiesemann
912b542e43 netbsd: Fixed comment. 2017-07-01 23:00:07 +02:00
Philipp Wiesemann
8bbf97bb45 netbsd: Removed unused field. 2017-06-29 23:00:18 +02:00
Philipp Wiesemann
6ac222255d netbsd: Fixed compile error. 2017-06-29 23:00:09 +02:00
Philipp Wiesemann
f565e59fd8 winrt: Fixed SDL include. 2017-06-24 23:45:44 +02:00
Ryan C. Gordon
b39ffab4e4 xinput: use the full range of the haptic motors (thanks, Trent!).
XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k.

Fixes Bugzilla #3002.
2017-06-21 01:22:00 -04:00
Philipp Wiesemann
e230e75a35 haiku: Removed unused internal function.
Its functionality is already in SDL_GL_GetAttribute().
2017-06-18 23:00:42 +02:00
Philipp Wiesemann
2a6bb7b2de haiku: Added support for some values set with SDL_GL_SetAttribute(). 2017-06-17 22:30:28 +02:00
Philipp Wiesemann
a55fad4fd7 haiku: Fixed missing slash in path from SDL_GetPrefPath(). 2017-06-17 22:30:09 +02:00
Philipp Wiesemann
1cccf1aa0d pandora: Fixed compile error. 2017-06-16 23:30:38 +02:00
Philipp Wiesemann
68f7e898b7 directfb: Fixed quitting keyboard twice.
SDL_VideoQuit() already calls SDL_KeyboardQuit().
2017-06-16 23:30:30 +02:00
Philipp Wiesemann
badb73ca32 nacl: Fixed unnecessary large input text array. 2017-06-16 23:30:13 +02:00
Sam Lantinga
99af53f7fe Get the parent of non-SDL-created windows, for completeness 2017-06-16 11:14:08 -07:00
Sam Lantinga
6df366b7fb Clean up parent window when destroying a window 2017-06-16 10:50:29 -07:00
Sam Lantinga
9191d9a72f Implemented SDL_WINDOW_SKIP_TASKBAR on Windows 2017-06-16 09:10:13 -07:00
Philipp Wiesemann
c50e110b12 linux: Fixed using wrong constant for input text size. 2017-06-15 23:30:50 +02:00
Philipp Wiesemann
dd5a8431b5 Fixed SDL_GetWindowWMInfo() returning success on three unsupported platforms. 2017-06-15 23:30:29 +02:00
Ryan C. Gordon
d8d586ba1a audio: Converter now checks a strict list of channels and formats we support. 2017-06-12 21:35:24 -04:00
Sam Lantinga
ba66a89116 Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
Simon Hug

There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.

Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.

Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
                 V
AUDIO_S16MSB with 6 channels at 27463 Hz

The fuzzer program I uploaded in bug 3667 has more of them.
2017-06-12 16:39:15 -07:00
Philipp Wiesemann
2c6817ba86 linux: Changed internal functions to be static. 2017-06-11 22:30:58 +02:00
Philipp Wiesemann
efccae33b5 directfb: Fixed comment. 2017-06-11 22:30:49 +02:00
Philipp Wiesemann
939c15d5ec Fixed missing error messages for SDL_GetWindowWMInfo(). 2017-06-11 22:30:39 +02:00
Philipp Wiesemann
1978e72f60 directfb: Fixed crash if creating renderer.
SDL_GetWindowWMInfo() currently expects SDL to be 2.0.6 but SDL is still 2.0.5.
2017-06-11 22:30:24 +02:00
Ryan C. Gordon
b10e95e1f3 syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.

Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().

Fixes Bugzilla #3428.
2017-06-11 00:50:26 -04:00
Alex Szpakowski
ce6b0c64a1 Expose display refresh rate on iOS/tvOS 10.3+. 2017-06-10 21:29:37 -03:00
Ryan C. Gordon
836a1618d0 jack: removed accidental copy/paste. 2017-06-09 17:37:43 -04:00
Ryan C. Gordon
455e5a6342 jack: added capture support. 2017-06-09 00:47:47 -04:00
Ryan C. Gordon
edd657177c jack: Move jack_client_t into the audio device instead a global variable. 2017-06-09 00:14:50 -04:00
Ryan C. Gordon
50e33490b6 jack: Remove BROKEN_MULTI_DEVICE code. 2017-06-08 22:20:49 -04:00
Ryan C. Gordon
c05d420351 jack: Initial shot at a JACK audio target.
http://jackaudio.org/

Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
2017-06-08 13:27:58 -04:00
Philipp Wiesemann
ffeb3167b2 Removed unused hint includes. 2017-06-08 22:40:09 +02:00
Ryan C. Gordon
c45b811c7c Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
2017-06-06 14:06:40 -04:00
Olli Kallioinen
6232ffccc0 Android cmake build fixed to work with the official android gradle plugin 2017-06-04 21:25:57 +03:00
Ryan C. Gordon
5617065c5c windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.

Fixes Bugzilla #3645.
(and several others).
2017-06-06 13:12:43 -04:00
Ryan C. Gordon
5fba522e19 windows: Fix compiling of XInput code on newer MinGW installs.
Fixes Bugzilla #3609.
2017-06-06 12:35:35 -04:00
Ryan C. Gordon
1e5ac2ce81 emscripten: listen for pointerlockchange events on the #document specifically. 2017-06-05 21:30:25 -04:00
Philipp Wiesemann
9a39e8d796 Removed duplicate includes. 2017-06-04 23:15:47 +02:00
Philipp Wiesemann
234821d788 android: Fixed missing error message for SDL_GetBasePath(). 2017-06-04 23:15:27 +02:00
Philipp Wiesemann
909958519c Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms. 2017-06-04 23:15:13 +02:00
Philipp Wiesemann
fd59f414f3 haiku: Fixed missing title bar for windows with decorations.
B_BORDERED_WINDOW_LOOK has a border but no title bar.
2017-06-03 23:00:50 +02:00
Philipp Wiesemann
0d7449e961 android: Moved internal function to new position.
It was grouped with functions for the public system header.
2017-06-03 23:00:40 +02:00
Philipp Wiesemann
7b4f8688ad Corrected names of header file guards. 2017-06-03 23:00:15 +02:00