Sam Lantinga
a9072159b2
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
d77ab77a7a
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Sam Lantinga
9cc7ce9008
Renaming of guard header names to quiet -Wreserved-id-macro
...
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
255c182471
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Sam Lantinga
78f2198e6c
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
03d5719413
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
...
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Sam Lantinga
0d9b661db8
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
b3d60cfcbb
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31 05:56:58 -04:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
b90f3fea9c
Mostly cleaned up warnings with -Wmissing-prototypes
2010-06-26 08:56:48 -07:00
Sam Lantinga
7052036491
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
579795df41
Fixed signed/unsigned issues
2006-05-12 04:21:19 +00:00
Sam Lantinga
190b425364
Use consistent identifiers for the various platforms we support.
...
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Sam Lantinga
08c158c94b
Date: Mon, 3 May 2004 03:15:01 +0100
...
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
2004-07-18 22:57:40 +00:00
Sam Lantinga
32719e7429
Updated copyright information for 2004 (Happy New Year!)
2004-01-04 16:49:27 +00:00
Sam Lantinga
df4885048e
Updated copyright information for 2002
2002-03-06 11:23:08 +00:00
Sam Lantinga
acfcfd3e44
Updated the source with the correct e-mail address
2001-12-14 12:38:15 +00:00
Sam Lantinga
5d2015c741
Initial revision
2001-04-26 16:45:43 +00:00