Sam Lantinga
deb0d06de7
Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
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norfanin
Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.
The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Sam Lantinga
bea5cdbbd7
Report an error if creating a render target fails
2013-10-03 21:41:09 -07:00
Andreas Schiffler
7582a71d05
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
2013-08-14 23:30:10 -07:00
Sam Lantinga
7eff345ecb
Updated the copyright year for the test programs
2013-07-25 09:51:21 -07:00
Philipp Wiesemann
d139035d90
Removed unused variables to fix warnings in test program.
2013-07-24 22:19:01 +02:00
Sam Lantinga
4862c1fc30
Updated blend semantics so blending uses the following formula:
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA))
This allows proper compositing semantics without requiring premultiplied alpha.
Needs full unit test coverage and bug fixes!
2013-07-23 08:06:49 -07:00
Sam Lantinga
30d3910d8b
Removed unused window size constants
2013-03-17 09:47:25 -07:00
Sam Lantinga
ffbbd3a64a
Switched the test code over to use the common functions in the test library.
2012-12-31 10:26:38 -08:00
Sam Lantinga
b291116502
Renamed SetTargetTexture() to SetRenderTarget()
2012-01-22 01:26:28 -05:00
Sam Lantinga
9e37906060
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
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Thanks guys!
2012-01-18 22:45:49 -05:00