Ryan C. Gordon
0a26fda2e1
Patched to compile on Windows with VS2008 and VS2010.
2012-07-11 20:56:15 -04:00
Ryan C. Gordon
0cdd02b4de
Patched to compile on Mac OS X with Xcode (Unix configure already worked).
2012-07-11 20:40:02 -04:00
Ryan C. Gordon
1ceed54b76
Patched to compile on PowerPC Mac OS X.
2012-07-11 20:20:04 -04:00
Sam Lantinga
a14df76c17
Fixed bug 1540: SDL 2.0 won't link on Visual Studio 2012 RC for x64
...
Thanks to Marek Pokorny for tracking this down and providing a fix.
2012-07-11 08:51:16 -04:00
Gabriel Jacobo
af5f6d6ddb
Fixes #1422 , removes global JNI Env, uses per thread copies, adds thread auto detaching.
2012-07-09 18:08:06 -03:00
Sam Lantinga
13ac487e86
Removed unneeded audio buffer memset() for consistent behavior on all platforms.
2012-07-05 12:16:44 -04:00
Sam Lantinga
12c31c0abf
Marcus von Appen fixed bug 1535: SDL_UpdateWindowRects() SIGSEGV on X11 with out-of-bound rects
...
Using SDL_UpdateWindowRects () with SDL_Rect instances, that do not clip
to the bounds of the SDL_Window, causes a BadValue error on X11, if shared
memory is enabled:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 142 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Value in failed request: 0x5
Serial number of failed request: 67
Current serial number in output stream: 70
Attached is a test program to recreate the behaviour along with a simple
patch for SDL_x11framebuffer.c, which reduces the rect area to the window
bounds.
I am not sure, if XPutImage() is more robust here, so I applied it to the
non-shared memory version, too.
2012-07-05 07:26:18 -04:00
Sam Lantinga
fac49f9828
Patrick Baggett implemented relative mouse mode on Win32
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Here is my first rough attempt. "testrelative" feels right to me, but I'd like it someone else tested this, especially compared to Linux/OSX. The "Ctrl+r" to switch between relative and normal mouse movements seems to work flawlessly. With relative mouse movement, the only way to change focus is via keyboard. I'm not sure if that is the correct approach, but that would seem to be the most useful mode for games. Still, if my assumption is wrong, I can fix that no problem.
2012-07-03 23:52:02 -04:00
Sam Lantinga
66d1c8e003
Vittorio Giovara fixed bug 1528: move hint registration from SDLUikitAppDelegate
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When subclassing SDLUikitAppDelegate you usually override the -postFinishLaunch
method so that you can (for example) call a different function than SDL_main.
As it is now, however, overriding -postFinishLaunch will bar out the
SDL_SetHint for the idle timer. Attached a simple patch the moves the hint
callback to the -application:didiFinishLaunchingWithOptions:
2012-07-02 08:37:48 -04:00
Sam Lantinga
22635aff00
Marcus von Appen fixed bug 1530: X11 touch initialisation does not check its file handles
2012-07-02 08:33:10 -04:00
Sam Lantinga
c45ef572c4
Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
2012-06-25 11:10:34 -04:00
Sam Lantinga
ffabd91859
Added SDL_system.h to the various projects
2012-06-23 06:46:06 -04:00
Gabriel Jacobo
95b70995ba
Fix Android's SDLActivity for devices that may send more than one surfaceChanged
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event in a row (ie, the Kindle Fire)
2012-06-24 21:10:17 -03:00
Sam Lantinga
6adb4e9008
Fix SDL_SetWindowSize with X11 non-RESIZABLE windows, patch by Pierre-Loup.
2012-06-22 23:31:22 -04:00
Sam Lantinga
5160c3d202
Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
2012-06-22 19:19:18 -04:00
Sam Lantinga
32a20bfc64
Fixed orientation and color when rendering to texture
2012-06-22 11:38:49 -04:00
Gabriel Jacobo
729fdcda8a
Fixes #1524 , improved xinput2 test
2012-06-21 14:01:47 -03:00
Gabriel Jacobo
8ffcedaf13
Automated tests fixes
2012-06-21 12:12:11 -03:00
Sam Lantinga
3da89b1dd0
Updated Mac OS X and iOS projects
2012-06-21 10:41:25 -04:00
Gabriel Jacobo
a1de587006
Fixes #1523 by removing inconsistent use of texture->access
2012-06-21 11:16:14 -03:00
Sam Lantinga
c69811e85e
Fixed issue with tiling window managers (bug 1246)
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Patch contributed by Driedfruit - thanks!
2012-06-21 09:58:22 -04:00
Gabriel Jacobo
9eb7a5f09f
Fixes #1519 , adds initialization to Android RWops internal variables.
2012-06-20 11:25:40 -03:00
Gabriel Jacobo
192f284bdd
small improvements in the iosbuild.sh script
2012-06-19 20:16:45 -03:00
Gabriel Jacobo
aaaf916145
Adds a simple command line utility (iosbuild.sh) to create iOS binaries for armv6, armv7 and i386
2012-06-19 18:25:04 -03:00
Sam Lantinga
e3179ba01b
Fixed compiling with Visual Studio
2012-06-19 13:50:14 -04:00
Gabriel Jacobo
5cd65923a0
Fixes #1522 , improved Xinerama / Twinview support
2012-06-19 14:19:05 -03:00
Gabriel Jacobo
1be4f2c07f
Fixes #1422 , restores GL context automatically under Android
2012-06-19 13:57:42 -03:00
Sam Lantinga
ad08babefc
Added command-line cross-compile support for iOS - Gabriel Jacobo will be adding iosbuild.sh and documentation for the process.
2012-06-19 12:29:53 -04:00
Sam Lantinga
70fe749a0f
Ignore SVN metadata
2012-06-04 12:31:14 -04:00
Gabriel Jacobo
e619df7521
Actually functional, hopefully!, Xext test
2012-06-03 17:34:18 -03:00
Ryan C. Gordon
b4cd73d4d5
Fix from 1.2 branch: ignore bogus Linux evdev joystick axes.
2012-06-03 05:05:34 -04:00
Sam Lantinga
9a96b99516
Fixed SDL_config.h build include path
2012-06-01 20:31:50 -04:00
Sam Lantinga
b5c76adf75
Better test for Xext headers
2012-06-01 20:06:48 -04:00
Sam Lantinga
726f2cdfde
Fixed includes for Objective C
2012-06-01 20:05:38 -04:00
Gabriel Jacobo
2e96488df0
RenderCopyEx,rotation and flipping for all hardware/software backends ( #1308 )
2012-06-01 19:51:08 -03:00
Gabriel Jacobo
9b129179a4
Fix test for Xext headers (bug 1498), now it should fail properly in systems with the old headers.
2012-06-01 19:42:15 -03:00
Dimitris Zenios
e387df94fc
1.Fixed a memory leak inside XInput2 code
...
2.Replaced XKeycodeToKeysym with XkbKeycodeToKeysym since XKeycodeToKeysym is deprecated in newer X11 version
3.Rewrote testime.c since it was disabled after SDL_compat.c removal
4.Take into account common arguments also in testrelative.c
2012-05-31 19:23:30 +03:00
Sam Lantinga
3aa88a6405
Updated with new configure.in changes
2012-05-31 09:06:47 -04:00
Dimitris Zenios
689dd07956
1.Moved all xinput2 functionality to its own file
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2.Implement touch events using Xinput2.Leave evtouch as a fallback when xinput2 is not supported
2012-05-31 13:37:02 +03:00
Sam Lantinga
1d863a73a8
Updated iOS project to SDL 2.0
2012-05-30 15:21:13 -04:00
Sam Lantinga
ff4a156632
Fixed define for consistency
2012-05-30 11:45:09 -04:00
Sam Lantinga
94597260b7
Fixed compile error with both new and old Xext headers (bug 1498)
2012-05-30 11:44:57 -04:00
Sam Lantinga
b249d5f9ae
Fixed compile error
2012-05-30 11:43:33 -04:00
Sam Lantinga
a74c7583bc
Initial support for XInput2 by Dimitris Zenios
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1.initial work on XInput2 support
2.Implemented relative mouse motion when XInput2 is enabled
3.Created a test app to test relative mouse motion
4.Fixed Bug #1498
2012-05-30 11:25:35 -04:00
Sam Lantinga
f5c67f7e31
Fixed compiling the keyboad iOS demo
2012-05-25 18:21:22 -04:00
Sam Lantinga
5b2b2679a9
Allow SDL_uikitkeyboard.h to be included in C++ applications
2012-05-25 18:21:10 -04:00
Gabriel Jacobo
a6c03533e0
Fixes issue #1500 "SDL_RWops fails under Android 4" by removing stale Local Refs
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and replacing them for their global equivalents.
2012-05-25 15:35:41 -03:00
Gabriel Jacobo
8edbb26524
Fix for issue #1465 , Leak in Android_JNI_SetActivityTitle (SDL_SetWindowTitle)
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Thanks Martin Gerhardy!
2012-05-25 15:10:13 -03:00
Ryan C. Gordon
b782955be2
SDL_ExitProcess() was ignoring exit code parameter.
2012-04-09 23:55:43 -04:00
Sam Lantinga
809447b726
I think this may fix the altivec blitters.
2012-04-08 03:59:36 -04:00