Commit Graph

18 Commits

Author SHA1 Message Date
Sam Lantinga
9c4c023744 Removed the SDL 1.2 compatibility API... we'll see how painful this is. 2012-01-22 18:11:41 -05:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
d72eb6eedc Reset the viewport since we're stretching to the entire window. 2011-02-20 09:24:02 -08:00
Sam Lantinga
f1441f7929 changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00
Sam Lantinga
5e1535525c Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
Sam Lantinga
37522ace07 Fixed error check 2011-02-11 11:43:58 -08:00
Sam Lantinga
1163ebc192 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Andreas Schiffler
04a527d771 - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Sam Lantinga
b9d3d66bfb Okay, still some bugs, but everything builds again... 2007-08-18 05:39:09 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
b57d5c3424 Fixed bug #189
Clip the overlay destination rectangle to the screen area on X11
2006-04-17 05:38:33 +00:00
Sam Lantinga
1abf1b3fc2 Fixed warnings in -pedantic mode 2006-02-26 05:02:14 +00:00
Ryan C. Gordon
6f65a3b4b8 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
if SDL is built with a non-cdecl calling convention, and it's just generally
 bad practice anyhow.

Now programs explicitly call SDL_Quit() where appropriate, wrap SDL_Quit() in
 a cdecl function where it can't be avoided, and rely on the parachute where
 a crash might have hit the atexit() before (these ARE test programs, after
 all!).
2005-09-28 11:36:20 +00:00
Sam Lantinga
12274bb72e Date: Sat, 15 Jan 2005 15:06:01 -0600
From: Tyler Montbriand
Subject: [SDL] minor bugfix for test/testoverlay2.c

Programs that use malloc ought to #include <stdlib.h> .  On 32-bit systems you
can get away with not including it, but on 64-bit systems it will assume
malloc() returns a 32-bit integer and butcher the 64-bit pointers it returns.
2005-01-18 18:32:10 +00:00
Sam Lantinga
356c197ebd Date: Sat, 24 Apr 2004 15:13:32 +0300
From: "Mike Gorchak"
Subject: SDL updates for the QNX6

1. Updated the README.QNX
2. Updated libtool scripts, which are shipped with SDL for QNX6 support.
3. Added some code to support the new QNX 6.3.0, which is in beta now.
4. Added code to detect the hw features, which driver supports.
5. Added hw alpha blits code.
6. Fixed bug when application switches to fullscreen more the 2 times. (afte\
r that window becames always stay on top).
7. Updated a bit README for the tests.
8. Added information about acceleration show in the testalpha.c test.
9. Added small fixes to the testoverlay2.c test.
10. Added alpha and cc+alpha blits benchmarks to the testvidinfo.c test.
2004-05-06 15:55:06 +00:00
Sam Lantinga
de4558b428 Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch

Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:

1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
2003-12-10 12:35:56 +00:00
Sam Lantinga
7ca76eb401 *** empty log message *** 2003-08-08 21:39:12 +00:00
Sam Lantinga
fe45cd4244 Date: Mon, 28 Jul 2003 18:30:50 +0300
From: "Mike Gorchak"
Subject: New test for overlays

While writting QNX Photon Overlay code I've found that the existent overlay test application is not enough, it performs too artificial tests - it always moves/resizes the overlay's viewport, but in the real life that happens very rare. So I decided to write new test (commonly base on testoverlay.c code) and called it testoverlay2 :)

moose.dat - raw 8 bit paletted data of the small movie. (It was a moose.gif, also included in the attachment as reference, but not needed for this test, it is just for information). I cannot find, who created this .gif, so no credits this time :) But over inet I saw this gif zillion times, so I think we do not infringing somebody rights :)
2003-08-08 21:31:18 +00:00