Sam Lantinga
9c4c023744
Removed the SDL 1.2 compatibility API... we'll see how painful this is.
2012-01-22 18:11:41 -05:00
Sam Lantinga
0f304b0d9e
Added testnative to the Makefile and fixed building on Mac OS X
2012-01-07 16:57:09 -05:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
08ad787807
Fixed bug #925
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Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
e0a31b4dbb
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-21 06:21:52 +00:00
Sam Lantinga
6491208ef7
Added missing include for stdio
2009-12-24 21:00:42 +00:00
Sam Lantinga
c3629ff44a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
2009-12-23 01:55:00 +00:00
Sam Lantinga
70a40d51b2
Added interfaces for batch drawing of points, lines and rects:
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SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
2009-12-09 15:56:56 +00:00
Sam Lantinga
5dcf7511db
Implemented Win32 version of the native window test
2009-02-09 06:41:49 +00:00
Sam Lantinga
e141340a20
Added test program for SDL_CreateWindowFrom()
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Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
2009-02-09 05:32:12 +00:00