Sam Lantinga
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4f6e1878af
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
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Sam Lantinga
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0efb1ea0b2
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Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-01-31 23:23:57 -08:00 |
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Sam Lantinga
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c49568972f
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Added a test to check the read/write pixels API
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2009-12-14 06:35:59 +00:00 |
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Sam Lantinga
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c0f5e8a979
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More fixes to compile under Visual C++
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2009-11-22 07:00:26 +00:00 |
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Sam Lantinga
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411ee2e374
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Fixed include paths for Visual C++
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2009-11-22 06:42:58 +00:00 |
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Sam Lantinga
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7125fdbe63
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We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
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2009-11-21 07:59:19 +00:00 |
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Sam Lantinga
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fc6a229f72
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Increased tolerance a little bit more for multiple blending passes accumulating error.
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2009-11-21 07:46:12 +00:00 |
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Sam Lantinga
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7863b8a31b
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Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
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2009-11-21 06:28:25 +00:00 |
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Sam Lantinga
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98198245bc
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Allow some variation in the pixel values to account for blending accuracy differences.
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2009-11-19 05:06:01 +00:00 |
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Sam Lantinga
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c14ffddbcc
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Debug info to help track down render test failures
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2009-11-17 06:51:14 +00:00 |
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Sam Lantinga
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6820ff5982
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Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
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2009-11-17 05:17:11 +00:00 |
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Sam Lantinga
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7a40c23469
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You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
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2009-11-16 07:13:07 +00:00 |
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Sam Lantinga
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30ebf925f0
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Merged Edgar's code changes from Google Summer of Code 2009
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2009-09-07 05:06:34 +00:00 |
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