Sam Lantinga
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e256711bb9
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Happy New Year!
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2011-12-31 09:28:07 -05:00 |
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Sam Lantinga
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6196aa221e
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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egottlieb
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1dac65bd3a
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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2010-08-14 16:14:36 -04:00 |
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Eli Gottlieb
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12b0fa8c5e
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Fixed a bug in X11 shaping that refused to use color-key mode.
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2010-08-10 16:10:26 -04:00 |
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Eli Gottlieb
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5416c894f4
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Added color-key mode and redid the code to work with it.
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2010-07-22 23:11:01 -04:00 |
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Eli Gottlieb
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f35e180363
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Added #define's for error codes returned from SDL shaped-window API.
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2010-07-18 22:24:52 -04:00 |
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Eli Gottlieb
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749298e6c2
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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2010-06-30 16:19:44 -04:00 |
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Eli Gottlieb
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756b99c69f
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Added Andreas's fixes to the header and stub file for SDL_shape.
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2010-06-21 23:08:10 -04:00 |
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Eli Gottlieb
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c20899a378
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Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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2010-06-19 23:10:57 -04:00 |
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Eli Gottlieb
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390be0affb
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Doxygen commenting is all finished up.
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2010-06-10 17:50:38 -04:00 |
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Eli Gottlieb
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847ce12a33
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Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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2010-06-10 17:37:19 -04:00 |
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Eli Gottlieb
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2ace9d0f8c
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Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
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2010-06-05 15:07:14 -04:00 |
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Eli Gottlieb
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9f0bc591c6
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Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
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2010-06-05 15:01:40 -04:00 |
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Eli Gottlieb
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fee0949a87
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Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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2010-05-27 16:44:35 -04:00 |
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Eli Gottlieb
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46a886a498
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Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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2010-05-25 00:23:41 -04:00 |
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Eli Gottlieb
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89f8f1be75
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I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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2010-05-23 01:27:09 -04:00 |
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Eli Gottlieb
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1e5d71184b
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Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.
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2010-05-21 17:28:12 -04:00 |
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