Sam Lantinga
|
e256711bb9
|
Happy New Year!
|
2011-12-31 09:28:07 -05:00 |
|
Andreas Schiffler
|
0a29e84930
|
Fix SDL_RectEquals define
|
2011-09-17 22:35:10 -07:00 |
|
Andreas Schiffler
|
acb9d90a85
|
Add NULL handling in SDL_RectEmpty and SDL_RectEquals
|
2011-09-16 08:25:49 -07:00 |
|
Sam Lantinga
|
6196aa221e
|
SDL 1.3 is now under the zlib license.
|
2011-04-08 13:03:26 -07:00 |
|
Sam Lantinga
|
a2cdcf5486
|
Happy 2011! :)
|
2011-02-11 22:37:15 -08:00 |
|
Sam Lantinga
|
405d4ed7e4
|
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
|
2011-02-03 00:19:40 -08:00 |
|
Sam Lantinga
|
8bf50cc83c
|
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
2011-02-02 14:34:54 -08:00 |
|
Sam Lantinga
|
7052036491
|
Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
|
2010-01-24 21:10:53 +00:00 |
|
Sam Lantinga
|
70a40d51b2
|
Added interfaces for batch drawing of points, lines and rects:
SDL_DrawPoints()
SDL_BlendPoints()
SDL_BlendLines()
SDL_DrawLines()
SDL_FillRects()
SDL_BlendRects()
SDL_RenderPoints()
SDL_RenderLines()
SDL_RenderRects()
Renamed SDL_RenderFill() to SDL_RenderRect()
|
2009-12-09 15:56:56 +00:00 |
|
Sam Lantinga
|
27294b7a4e
|
Partial fix for bug #859
Header file update from Ken for improved doxygen output
|
2009-10-19 13:31:58 +00:00 |
|
Sam Lantinga
|
de843c65d6
|
Added line clipping
|
2008-12-23 02:23:18 +00:00 |
|
Sam Lantinga
|
befb0f7f42
|
Updated copyright date
|
2008-12-08 00:27:32 +00:00 |
|
Sam Lantinga
|
4f2f07efff
|
Split out the SDL_rect and SDL_surface functions into their own headers.
Removed unused count from the dirty rect list.
|
2007-09-10 12:20:02 +00:00 |
|