Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
2d4e47a5a7
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11 14:14:38 -08:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
4b1c945432
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
...
Plus, this lets me start implementing cursor support.
2010-05-09 20:47:22 -07:00
Sam Lantinga
7052036491
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
e0a31b4dbb
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
2010-01-21 06:21:52 +00:00
Ryan C. Gordon
61382a9f93
Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
...
Fixes Bugzilla #758 .
2009-12-16 19:50:51 +00:00
Sam Lantinga
27294b7a4e
Partial fix for bug #859
...
Header file update from Ken for improved doxygen output
2009-10-19 13:31:58 +00:00
Sam Lantinga
befb0f7f42
Updated copyright date
2008-12-08 00:27:32 +00:00
Sam Lantinga
92c3984118
Final merge of Google Summer of Code 2008 work...
...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
2008-10-04 06:46:59 +00:00
Szymon Wilczek
92d9759a5f
Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton
2008-08-25 18:02:14 +00:00
Sam Lantinga
474cfaad1e
Final merge of Google Summer of Code 2008 work...
...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon
Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Sam Lantinga
a4fa98c9b0
Fixed bug #464
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Added X1/X2 button constants
2007-12-29 06:09:25 +00:00
Sam Lantinga
62a3c00b46
Date: Wed, 15 Aug 2007 01:08:38 +0200
...
From: Couriersud
Subject: Some SDL1.3 patches
fixed a compiler warning
2007-08-15 03:20:55 +00:00
Sam Lantinga
6bc598ea61
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
2006-07-10 21:04:37 +00:00
Sam Lantinga
769424426d
More header massaging... works great on Windows. ;-)
2006-02-10 06:48:43 +00:00
Sam Lantinga
5022a01e6c
*** empty log message ***
2006-02-10 03:19:02 +00:00
Sam Lantinga
82bfaee73a
It's now possible to build SDL without any C runtime at all on Windows,
...
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c
Updated copyright information and removed rcs id lines (problematic in branch merges)
...
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
af505fdcfa
Added some parentheses for a little more macro safety. Recommended by Petri
...
Kero, here: http://www.devolution.com/pipermail/sdl/2005-March/067630.html
2005-04-17 10:16:30 +00:00
Sam Lantinga
08c158c94b
Date: Mon, 3 May 2004 03:15:01 +0100
...
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
2004-07-18 22:57:40 +00:00
Sam Lantinga
32719e7429
Updated copyright information for 2004 (Happy New Year!)
2004-01-04 16:49:27 +00:00
Sam Lantinga
51ae701fe9
Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
2002-08-19 18:09:44 +00:00
Sam Lantinga
8b5bf373be
Explicitly specify the SDL API calling convention (C by default)
2002-04-11 14:35:16 +00:00
Sam Lantinga
df4885048e
Updated copyright information for 2002
2002-03-06 11:23:08 +00:00
Sam Lantinga
ee5e74f984
Updated the headers with the correct e-mail address
2001-12-14 12:37:47 +00:00
Sam Lantinga
5d2015c741
Initial revision
2001-04-26 16:45:43 +00:00