Sam Lantinga
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e256711bb9
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Happy New Year!
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2011-12-31 09:28:07 -05:00 |
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Ryan C. Gordon
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854a2e9098
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Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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2011-08-04 01:07:09 -04:00 |
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Ryan C. Gordon
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7de8cc401e
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Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
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2011-08-04 01:24:22 -04:00 |
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Sam Lantinga
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6196aa221e
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SDL 1.3 is now under the zlib license.
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2011-04-08 13:03:26 -07:00 |
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Sam Lantinga
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f0c424685b
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SDL 1.3 requires a 64-bit type for the platform.
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2011-03-25 13:47:49 -07:00 |
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Sam Lantinga
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a2cdcf5486
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
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Sam Lantinga
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f9ebc0527f
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Removed more partially functional renderers
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2011-01-31 22:53:45 -08:00 |
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Sam Lantinga
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096a6b8d79
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Removed partially functional renderers
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2011-01-31 22:21:29 -08:00 |
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Sam Lantinga
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57ac355cb5
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Fixed bug #1100
Test the video features with #if instead of #ifdef
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2011-01-24 17:38:18 -08:00 |
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Sam Lantinga
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ec39fffe84
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 15:46:11 -08:00 |
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Sam Lantinga
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08ad787807
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Fixed bug #925
Changed "win32" to "windows"
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2011-01-20 18:04:05 -08:00 |
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