Commit Graph

38 Commits

Author SHA1 Message Date
Sam Lantinga
0d9b661db8 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e Lots of fixes importing SDL source wholesale into a new iOS project 2011-10-31 05:56:58 -04:00
Ryan C. Gordon
2ef51927fe 1.3 API CHANGE: Add support for naming threads. 2011-10-02 00:29:16 -04:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
73247db7d8 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
eeb5f362e4 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
3d078dceac Fixed compiler warning 2011-03-06 21:15:46 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
b90f3fea9c Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
Sam Lantinga
b8da79e726 SDL_KillThread() is no longer supported - it was always dangerous! :) 2010-05-24 22:56:36 -07:00
Sam Lantinga
7052036491 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
2010-01-24 21:10:53 +00:00
Sam Lantinga
75e75ae0c3 Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.
2009-12-16 04:48:11 +00:00
Sam Lantinga
1764e75bcc Possibly fixed bug #601, definitely fixed a potential issue with threads
stopping and starting in rapid succession.
2009-09-23 06:37:27 +00:00
Sam Lantinga
befb0f7f42 Updated copyright date 2008-12-08 00:27:32 +00:00
Sam Lantinga
825b0b08f1 Fixed Bugzilla bug #205
Removed SDL_KillThread() from the API, as it isn't safe on many platforms.
2008-11-24 00:18:42 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
1195dd8133 Fixed bug #215
The current SVN trunk is missing the SDLCALL specifier at numerous locations.

It has to be added for all (possibly user provided) callbacks.

I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
2006-05-07 03:40:06 +00:00
Sam Lantinga
63695e2f76 Fixed some ultra-pedantic gcc warnings 2006-03-24 06:10:24 +00:00
Sam Lantinga
870a0b4ab6 Fixed bug #150
memory leak in SDL_thread.c
2006-03-12 01:18:29 +00:00
Sam Lantinga
0fa63c4bba Enabled libc support on Win32, so we don't break binary compatibility in 1.2 2006-03-06 07:42:36 +00:00
Sam Lantinga
190b425364 Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
2006-02-21 08:46:50 +00:00
Sam Lantinga
769424426d More header massaging... works great on Windows. ;-) 2006-02-10 06:48:43 +00:00
Sam Lantinga
1e037cc218 Removed uses of stdlib.h and string.h 2006-02-07 09:29:18 +00:00
Sam Lantinga
02cc6c0f11 Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
2006-02-07 06:59:48 +00:00
Sam Lantinga
82bfaee73a It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
2006-02-06 08:28:51 +00:00
Sam Lantinga
808a16717c Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
2006-02-01 06:32:25 +00:00
Ryan C. Gordon
406ef7dae9 OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano":
    doodle@scenergy.dfmk.hu
    daniel@caetano.eng.br

--ryan.
2005-11-23 07:29:56 +00:00
Sam Lantinga
32719e7429 Updated copyright information for 2004 (Happy New Year!) 2004-01-04 16:49:27 +00:00
Sam Lantinga
be2a98b87a Pth threading bug fix 2002-06-10 20:42:02 +00:00
Sam Lantinga
292c10f4fa Fixed a minor memory leak in the SDL thread subsystem 2002-04-11 21:08:44 +00:00
Sam Lantinga
6a786603b3 Patrice's fixes for GNU Pthread support 2002-04-01 15:35:28 +00:00
Sam Lantinga
df4885048e Updated copyright information for 2002 2002-03-06 11:23:08 +00:00
Sam Lantinga
acfcfd3e44 Updated the source with the correct e-mail address 2001-12-14 12:38:15 +00:00
Sam Lantinga
5d2015c741 Initial revision 2001-04-26 16:45:43 +00:00