From fdd12e1d1a612495b9b0d29aed36991f367a890b Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Sat, 16 Feb 2013 16:13:48 -0500 Subject: [PATCH] WinRT: took out an unneeded depth stencil view from the D3D 11.1 renderer --- src/render/direct3d11/SDL_render_d3d11.cpp | 21 --------------------- 1 file changed, 21 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 53b516b58..510a7e83d 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -672,27 +672,6 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) return result; } - // Create a depth stencil view. - CD3D11_TEXTURE2D_DESC depthStencilDesc( - DXGI_FORMAT_D24_UNORM_S8_UINT, - static_cast(data->renderTargetSize.x), - static_cast(data->renderTargetSize.y), - 1, - 1, - D3D11_BIND_DEPTH_STENCIL - ); - - ComPtr depthStencil; - result = data->d3dDevice->CreateTexture2D( - &depthStencilDesc, - nullptr, - &depthStencil - ); - if (FAILED(result)) { - WIN_SetErrorFromHRESULT(__FUNCTION__, result); - return result; - } - // Set the rendering viewport to target the entire window. CD3D11_VIEWPORT viewport( 0.0f,