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https://github.com/yawut/SDL.git
synced 2026-09-07 08:36:19 -05:00
Fixed setting the texture unit, still doesn't work.
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@@ -282,7 +282,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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/* Check for shader support */
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//data->shaders = GL_CreateShaderContext();
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data->shaders = GL_CreateShaderContext();
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#if 0
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/* We support YV12 textures using 3 textures and a shader */
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@@ -183,7 +183,7 @@ CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data)
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SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
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location = ctx->glGetUniformLocationARB(data->program, tex_name);
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if (location >= 0) {
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ctx->glUniform1iARB(location, 1);
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ctx->glUniform1iARB(location, i);
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}
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}
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ctx->glUseProgramObjectARB(0);
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