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Merged default into iOS-improvements
--HG-- branch : iOS-improvements
This commit is contained in:
@@ -264,7 +264,8 @@
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#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
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#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
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#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
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#cmakedefine SDL_VIDEO_DRIVER_MX6 @SDL_VIDEO_DRIVER_MX6@
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#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
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#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
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#if 0
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/* !!! FIXME: in configure script version, missing here: */
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@@ -308,7 +308,8 @@
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#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
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#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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#undef SDL_VIDEO_DRIVER_NACL
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#undef SDL_VIDEO_DRIVER_MX6
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#undef SDL_VIDEO_DRIVER_VIVANTE
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#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
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#undef SDL_VIDEO_RENDER_D3D
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#undef SDL_VIDEO_RENDER_D3D11
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@@ -492,7 +492,7 @@ typedef struct SDL_HapticConstant
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* over time. The type determines the shape of the wave and the parameters
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* determine the dimensions of the wave.
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*
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* Phase is given by hundredth of a cycle meaning that giving the phase a value
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* Phase is given by hundredth of a degree meaning that giving the phase a value
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* of 9000 will displace it 25% of its period. Here are sample values:
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* - 0: No phase displacement.
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* - 9000: Displaced 25% of its period.
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@@ -553,9 +553,9 @@ typedef struct SDL_HapticPeriodic
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/* Periodic */
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Uint16 period; /**< Period of the wave. */
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Sint16 magnitude; /**< Peak value. */
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Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
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Sint16 offset; /**< Mean value of the wave. */
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Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
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Uint16 phase; /**< Horizontal shift given by hundredth of a degree. */
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/* Envelope */
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Uint16 attack_length; /**< Duration of the attack. */
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@@ -440,11 +440,54 @@ extern "C" {
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*/
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#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
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/** \brief If set to "1", back button press events on Windows Phone 8+ will be marked as handled.
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/** \brief Allows back-button-press events on Windows Phone to be marked as handled
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*
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* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
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* For now, more details on why this is needed can be found at the
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* beginning of the following web page:
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* Windows Phone devices typically feature a Back button. When pressed,
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* the OS will emit back-button-press events, which apps are expected to
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* handle in an appropriate manner. If apps do not explicitly mark these
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* events as 'Handled', then the OS will invoke its default behavior for
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* unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
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* terminate the app (and attempt to switch to the previous app, or to the
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* device's home screen).
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*
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* Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
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* to mark back-button-press events as Handled, if and when one is sent to
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* the app.
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*
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* Internally, Windows Phone sends back button events as parameters to
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* special back-button-press callback functions. Apps that need to respond
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* to back-button-press events are expected to register one or more
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* callback functions for such, shortly after being launched (during the
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* app's initialization phase). After the back button is pressed, the OS
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* will invoke these callbacks. If the app's callback(s) do not explicitly
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* mark the event as handled by the time they return, or if the app never
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* registers one of these callback, the OS will consider the event
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* un-handled, and it will apply its default back button behavior (terminate
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* the app).
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*
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* SDL registers its own back-button-press callback with the Windows Phone
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* OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
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* and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
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* it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
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* If the hint's value is set to "1", the back button event's Handled
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* property will get set to 'true'. If the hint's value is set to something
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* else, or if it is unset, SDL will leave the event's Handled property
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* alone. (By default, the OS sets this property to 'false', to note.)
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*
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* SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
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* back button is pressed, or can set it in direct-response to a back button
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* being pressed.
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*
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* In order to get notified when a back button is pressed, SDL apps should
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* register a callback function with SDL_AddEventWatch(), and have it listen
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* for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
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* (Alternatively, SDL_KEYUP events can be listened-for. Listening for
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* either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
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* set by such a callback, will be applied to the OS' current
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* back-button-press event.
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*
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* More details on back button behavior in Windows Phone apps can be found
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* at the following page, on Microsoft's developer site:
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* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
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*/
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#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
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@@ -552,7 +552,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
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SDL_Rect * rect);
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/**
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* \brief Get wether clipping is enabled on the given renderer
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* \brief Get whether clipping is enabled on the given renderer.
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*
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* \param renderer The renderer from which clip state should be queried.
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*
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@@ -152,6 +152,10 @@ struct SDL_SysWMmsg
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#if defined(SDL_VIDEO_DRIVER_COCOA)
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struct
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{
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/* Latest version of Xcode clang complains about empty structs in C v. C++:
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error: empty struct has size 0 in C, size 1 in C++
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*/
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int dummy;
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/* No Cocoa window events yet */
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} cocoa;
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#endif
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