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Merge SDL-ryan-batching-renderer branch to default.
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@@ -701,3 +701,14 @@
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#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
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#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
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#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
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#define SDL_RenderFlush SDL_RenderFlush_REAL
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#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
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#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
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#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
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#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
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#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
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#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
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#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
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#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
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#define SDL_RenderCopyF SDL_RenderCopyF_REAL
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#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
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@@ -755,3 +755,14 @@ SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithStackSize,(SDL_ThreadFunction a,
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SDL_DYNAPI_PROC(int,SDL_JoystickGetDevicePlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickGetPlayerIndex,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerGetPlayerIndex,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RenderDrawPointF,(SDL_Renderer *a, float b, float c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderDrawPointsF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderDrawLineF,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_RenderDrawLinesF,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderDrawRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderDrawRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderFillRectF,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_RenderFillRectsF,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
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