diff --git a/src/render/wiiu/SDL_rdraw_wiiu.c b/src/render/wiiu/SDL_rdraw_wiiu.c index cd7740302..b1363ffa6 100644 --- a/src/render/wiiu/SDL_rdraw_wiiu.c +++ b/src/render/wiiu/SDL_rdraw_wiiu.c @@ -37,6 +37,7 @@ #include #include #include +#include #include #include diff --git a/src/render/wiiu/SDL_render_wiiu.c b/src/render/wiiu/SDL_render_wiiu.c index 82944b86c..c2654864f 100644 --- a/src/render/wiiu/SDL_render_wiiu.c +++ b/src/render/wiiu/SDL_render_wiiu.c @@ -189,7 +189,6 @@ void WIIU_SDL_DestroyRenderer(SDL_Renderer * renderer) int WIIU_SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { - WIIU_RenderData *data = (WIIU_RenderData *) renderer->driverdata; SDL_Texture* target = WIIU_GetRenderTarget(renderer); WIIU_TextureData* tdata = (WIIU_TextureData*) target->driverdata; diff --git a/src/render/wiiu/SDL_rpresent_wiiu.c b/src/render/wiiu/SDL_rpresent_wiiu.c index ef7074425..a1a26cafd 100644 --- a/src/render/wiiu/SDL_rpresent_wiiu.c +++ b/src/render/wiiu/SDL_rpresent_wiiu.c @@ -9,8 +9,9 @@ #include "SDL_render_wiiu.h" #include -#include +#include #include +#include #include #include diff --git a/src/render/wiiu/SDL_rtexture_wiiu.c b/src/render/wiiu/SDL_rtexture_wiiu.c index 01c341006..8317ffe7c 100644 --- a/src/render/wiiu/SDL_rtexture_wiiu.c +++ b/src/render/wiiu/SDL_rtexture_wiiu.c @@ -188,17 +188,23 @@ int WIIU_SDL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, int WIIU_SDL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { WIIU_TextureData *tdata = (WIIU_TextureData *) texture->driverdata; + /* Compute color mod */ tdata->u_mod.r = (float)texture->r / 255.0f; tdata->u_mod.g = (float)texture->g / 255.0f; tdata->u_mod.b = (float)texture->b / 255.0f; + + return 0; } int WIIU_SDL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { WIIU_TextureData *tdata = (WIIU_TextureData *) texture->driverdata; + /* Compute alpha mod */ tdata->u_mod.a = (float)texture->a / 255.0f; + + return 0; } void WIIU_SDL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)