A few fixes:

Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
This commit is contained in:
Sam Lantinga
2011-02-13 13:46:10 -08:00
parent a4031e9f9f
commit c7b5cc946d
15 changed files with 250 additions and 314 deletions

View File

@@ -24,7 +24,6 @@
#if !SDL_RENDER_DISABLED
#include "../SDL_sysrender.h"
#include "../../video/SDL_pixels_c.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"