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A few fixes:
Fixed creating render texture framebuffer. Removed the need for palette watch, added surface format caching. Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
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@@ -24,7 +24,6 @@
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#if !SDL_RENDER_DISABLED
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_pixels_c.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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