Removed Windows CE support from SDL 2.0.

It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
This commit is contained in:
Ryan C. Gordon
2012-09-15 10:59:39 -04:00
parent 0c926d9aea
commit b3b40aac16
34 changed files with 22 additions and 848 deletions

View File

@@ -86,9 +86,7 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
* library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
#include <process.h> /* This has _beginthread() and _endthread() defined! */
#endif
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *
@@ -106,21 +104,11 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
#if defined(_WIN32_WCE)
/**
* Create a thread.
*/
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, NULL, NULL)
#else
/**
* Create a thread.
*/
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, _beginthreadex, _endthreadex)
#endif
#else
/**