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https://github.com/yawut/SDL.git
synced 2026-09-10 10:06:26 -05:00
Renamed SetTargetTexture() to SetRenderTarget()
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@@ -51,7 +51,7 @@ static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_UpdateViewport(SDL_Renderer * renderer);
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static int SW_RenderClear(SDL_Renderer * renderer);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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@@ -145,7 +145,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->SetTargetTexture = SW_SetTargetTexture;
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renderer->SetRenderTarget = SW_SetRenderTarget;
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renderer->UpdateViewport = SW_UpdateViewport;
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renderer->RenderClear = SW_RenderClear;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
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@@ -283,7 +283,7 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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static int
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SW_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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