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Better error messaging when SDL can't create a window surface.
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@@ -67,9 +67,6 @@ static const SDL_RenderDriver *render_drivers[] = {
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&SW_RenderDriver
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#endif /* !SDL_RENDER_DISABLED */
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};
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/* If this triggers you may need to install OpenGL development environment */
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SDL_COMPILE_TIME_ASSERT(HAS_RENDER_DRIVERS, SDL_arraysize(render_drivers) > 0);
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static char renderer_magic;
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static char texture_magic;
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