From acd58f19d897862adbd27531d2c8268314d5cfd2 Mon Sep 17 00:00:00 2001 From: Gabriel Jacobo Date: Mon, 10 Feb 2014 09:26:22 -0300 Subject: [PATCH] Backed out 51935d107921 The render target usage in controllermap is required if you are forced to use the app at a different resolution than the one the art has been made for, for example on Android, where you don't control the resolution. (The coordinates for each button are hardcoded to the art size, and appear out of place otherwise) --- test/controllermap.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/test/controllermap.c b/test/controllermap.c index e72174ca1..f990ff4f4 100644 --- a/test/controllermap.c +++ b/test/controllermap.c @@ -101,7 +101,7 @@ WatchJoystick(SDL_Joystick * joystick) { SDL_Window *window = NULL; SDL_Renderer *screen = NULL; - SDL_Texture *background, *button, *axis, *marker; + SDL_Texture *target, *background, *button, *axis, *marker; const char *name = NULL; SDL_bool retval = SDL_FALSE; SDL_bool done = SDL_FALSE, next=SDL_FALSE; @@ -152,6 +152,7 @@ WatchJoystick(SDL_Joystick * joystick) return SDL_FALSE; } + target = SDL_CreateTexture(screen, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, MAP_WIDTH, MAP_HEIGHT); background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); button = LoadTexture(screen, "button.bmp", SDL_TRUE); axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); @@ -218,10 +219,13 @@ WatchJoystick(SDL_Joystick * joystick) } } + SDL_SetRenderTarget(screen, target); SDL_RenderCopy(screen, background, NULL, NULL); SDL_SetTextureAlphaMod(marker, alpha); SDL_SetTextureColorMod(marker, 10, 255, 21); SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0); + SDL_SetRenderTarget(screen, NULL); + SDL_RenderCopy(screen, target, NULL, NULL); SDL_RenderPresent(screen); if (SDL_PollEvent(&event)) {