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Fixed bug #684
Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()
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@@ -412,6 +412,14 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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*/
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extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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/* Waits until the specified timeout (in milliseconds) for the next available
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event, returning 1, or 0 if there was an error while waiting for events. If
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'event' is not NULL, the next event is removed from the queue and stored in
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that area.
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*/
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extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
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int timeout);
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/* Add an event to the event queue.
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This function returns 1 on success, 0 if the event was filtered,
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or -1 if the event queue was full or there was some other error.
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