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WinRT: added a skeleton SDL backend for C++11-based threads
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@@ -158,9 +158,9 @@ typedef unsigned int uintptr_t;
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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// TODO, WinRT: get threads working on WinRT
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#define SDL_THREADS_DISABLED 1
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//#define SDL_THREADS_DISABLED 1
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//#define SDL_THREAD_WINDOWS 1
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#define SDL_THREAD_STDCPP 1
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/* Enable various timer systems */
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// TODO, WinRT: look into getting SDL's pre-WinRT timers working.
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