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Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state. Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available. Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available. There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active. Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input. SDL_HasScreenKeyboardSupport() no longer needs to be passed a window. The iPhone-specific on-screen keyboard functions have been removed.
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@@ -119,7 +119,7 @@ public class SDLActivity extends Activity {
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// Messages from the SDLMain thread
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static final int COMMAND_CHANGE_TITLE = 1;
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static final int COMMAND_KEYBOARD_SHOW = 2;
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static final int COMMAND_UNUSED = 2;
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static final int COMMAND_TEXTEDIT_HIDE = 3;
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// Handler for the messages
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@@ -130,22 +130,6 @@ public class SDLActivity extends Activity {
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case COMMAND_CHANGE_TITLE:
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setTitle((String)msg.obj);
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break;
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case COMMAND_KEYBOARD_SHOW:
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InputMethodManager manager = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
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if (manager != null) {
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switch (((Integer)msg.obj).intValue()) {
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case 0:
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manager.hideSoftInputFromWindow(mSurface.getWindowToken(), 0);
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break;
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case 1:
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manager.showSoftInput(mSurface, 0);
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break;
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case 2:
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manager.toggleSoftInputFromWindow(mSurface.getWindowToken(), 0, 0);
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break;
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}
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}
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break;
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case COMMAND_TEXTEDIT_HIDE:
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if (mTextEdit != null) {
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mTextEdit.setVisibility(View.GONE);
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