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In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
working earlier this week. I added some more trace code to SDL_x11events.c In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap extension. I just saved the value you set and return it too you.
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@@ -180,7 +180,7 @@ main(int argc, char *argv[])
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SDL_GL_SwapBuffers();
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while (SDL_PollEvent(&event)) {
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if (event.type & SDL_KEYDOWN)
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if (event.type == SDL_KEYDOWN)
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done = 1;
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}
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