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Fixed compiling iOS demos
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@@ -168,8 +168,7 @@ void
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drawBlank(int x, int y)
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{
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SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
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bg_color.unused);
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
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SDL_RenderFillRect(renderer, &rect);
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}
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@@ -248,8 +247,7 @@ main(int argc, char *argv[])
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loadFont();
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/* draw the background, we'll just paint over it */
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b,
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bg_color.unused);
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SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
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SDL_RenderFillRect(renderer, NULL);
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SDL_RenderPresent(renderer);
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@@ -171,7 +171,7 @@ render(SDL_Renderer *renderer)
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for (i = 0; i < NUM_DRUMS; i++) {
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SDL_Color color =
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buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.unused);
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SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
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SDL_RenderFillRect(renderer, &buttons[i].rect);
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}
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/* update the screen */
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