From 91639ced44c7a0953afc93f2814e58cf96c06e91 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 13 Feb 2004 17:57:16 +0000 Subject: [PATCH] Date: Fri, 13 Feb 2004 17:03:16 +0100 From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event. --- src/video/quartz/SDL_QuartzEvents.m | 6 +++++- src/video/quartz/SDL_QuartzVideo.m | 1 + 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/video/quartz/SDL_QuartzEvents.m b/src/video/quartz/SDL_QuartzEvents.m index 8c13a8d88..617ae9d9f 100644 --- a/src/video/quartz/SDL_QuartzEvents.m +++ b/src/video/quartz/SDL_QuartzEvents.m @@ -266,6 +266,9 @@ static void QZ_DoModifiers (_THIS, unsigned int newMods) { int i; int bit; SDL_keysym key; + + if (current_mods == newMods) + return; key.scancode = 0; key.sym = SDLK_UNKNOWN; @@ -462,6 +465,8 @@ void QZ_PumpEvents (_THIS) type = [ event type ]; isInGameWin = QZ_IsMouseInWindow (this); + QZ_DoModifiers(this, [ event modifierFlags ] ); + switch (type) { case NSLeftMouseDown: if ( getenv("SDL_HAS3BUTTONMOUSE") ) { @@ -613,7 +618,6 @@ void QZ_PumpEvents (_THIS) QZ_DoKey (this, SDL_PRESSED, event); break; case NSFlagsChanged: - QZ_DoModifiers(this, [ event modifierFlags ] ); break; case NSAppKitDefined: switch ( [ event subtype ] ) { diff --git a/src/video/quartz/SDL_QuartzVideo.m b/src/video/quartz/SDL_QuartzVideo.m index 57cd8fc84..c4225a319 100644 --- a/src/video/quartz/SDL_QuartzVideo.m +++ b/src/video/quartz/SDL_QuartzVideo.m @@ -203,6 +203,7 @@ static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) { current_grab_mode = SDL_GRAB_OFF; cursor_should_be_visible = YES; cursor_visible = YES; + current_mods = -1; /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */ QZ_RegisterForSleepNotifications (this);