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A little cleanup for SDL snapshot release
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@ -1,6 +1,6 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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@ -380,14 +380,12 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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--info->num_texture_formats;
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}
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/*
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if (SDL_GL_ExtensionSupported("GL_APPLE_ycbcr_422")) {
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data->GL_APPLE_ycbcr_422_supported = SDL_TRUE;
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}
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if (SDL_GL_ExtensionSupported("GL_MESA_ycbcr_texture")) {
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data->GL_MESA_ycbcr_texture_supported = SDL_TRUE;
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}
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*/
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
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data->glTextureRangeAPPLE =
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(void (*)(GLenum, GLsizei, const GLvoid *))
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@ -475,7 +473,7 @@ power_of_2(int input)
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}
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#define DEBUG_PROGRAM_COMPILE 1
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//#define DEBUG_PROGRAM_COMPILE 1
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static GLuint
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compile_shader(GL_RenderData *data, GLenum shader_type, const char *_code)
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@ -855,7 +853,6 @@ data->HACK_RYAN_FIXME = 1;
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#endif
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#endif
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{
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printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h);
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renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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}
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@ -999,7 +996,6 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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renderdata->glGetError();
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SetupTextureUpdate(renderdata, texture, pitch);
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renderdata->glBindTexture(data->type, data->texture);
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printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h);
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renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
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rect->h, data->format, data->formattype,
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pixels);
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@ -1083,7 +1079,6 @@ GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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pixels =
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(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
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rect->x * bpp);
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printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h);
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data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
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rect->w / texturedata->HACK_RYAN_FIXME, rect->h, texturedata->format,
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texturedata->formattype, pixels);
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