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OpenGL ES 2.0 rendering LIVES!
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@@ -139,8 +139,6 @@ main(int argc, char *argv[])
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
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SDL_WINDOW_BORDERLESS);
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//SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
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renderer = SDL_CreateRenderer(window, -1, 0);
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initializeTexture(renderer);
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@@ -166,7 +164,7 @@ main(int argc, char *argv[])
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} else if (delay > MILLESECONDS_PER_FRAME) {
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delay = MILLESECONDS_PER_FRAME;
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}
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SDL_Delay(delay);
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//SDL_Delay(delay);
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}
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/* cleanup */
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