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Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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@@ -847,6 +847,14 @@
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RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
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>
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</File>
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<File
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RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c"
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>
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</File>
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<File
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RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.h"
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>
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</File>
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<File
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RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
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>
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@@ -836,6 +836,14 @@
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RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
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>
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</File>
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<File
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RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c"
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>
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</File>
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<File
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RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.h"
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>
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</File>
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<File
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RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
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>
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@@ -280,6 +280,7 @@
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<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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@@ -381,6 +382,7 @@
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<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
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<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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