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NDS update
Frank Zago to SDL I've cleaned up a few bugs in the nds code. A few more tests now pass. There's still a few things to do, but overall I think it's starting to be in a good shape. The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
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@@ -28,7 +28,7 @@
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#include "SDL_timer.h"
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/* Will wrap afetr 49 days. Shouldn't be an issue. */
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/* Will wrap after 49 days. Shouldn't be an issue. */
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static volatile Uint32 timer_ticks;
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static void
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